Zark City: Difference between revisions

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*One deck of playing cards with Jokers
==Goal==
The object of the game is to controlbe the sole occupant of three orthogonally adjacent playing cards that consist of a suited run or a three-of-a-kind.
 
==Setup==
Deal each player three cards face-down. Players must look at their cards to make sure they have at least one number card as opposed to only face-cards and aces. (If they have only face-cards and acesnot, theysee revealNote this fact to the other players and all players draw an extra card until everyone has at least one numbered cardbelow.) Now players each select a card from their hand numbered 2-10 and place it face-down in front of them. Once all cards have been placed face-down, cards are revealed and the owner of the highest revealed card places that card in the center of the table and puts a {{PL|::S|black|3em}} from his collection on top of it. Then, in clockwise order, each other player does the same, so that the board now consists of as many cards as players.<br>
''Note:'' If a player has only face-cards and aces, they reveal this fact to the other players and all players draw an extra card until everyone has at least one numbered card.<br>
{|class="wikitable" style="text-align: center;"
|-
|[[Image:Starting.board.zark.2000px.jpg|400px|center]]
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|Example starting board for 5 players
|}
 
==Play==
===Board Arrangement===
[[Image:Sample.board.90.degree.zark.2000px.jpg|right|400px]] The board will always consist exclusively of numbered cards. Each new card that is placed on the table needs to be perpendicular to the cards next to it, so that the board expands in a grid like so.
 
===Turn===
Each turn begins with the active player drawing a card. The player may then take one action from the following list.
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*'''Grow''' Choose one of your pyramids on the board and replace it with a pyramid one size larger.
*'''Spawn''' Add a {{PL|::S|black|3em}} to a card you already have pyramids on.
*'''Build''' Choose an empty place on the board orthogonally adjacent to a card you occupy and fill that space with a card in from your hand. (The new card must be numbered 2-10.)
*'''Hatch''' ''Only if you have no pyramids on the board'', place a new card on the board from your hand and add a {{PL|::S|black|3em}} to it.
*'''Move''' Move one of your pyramids to an orthogonally adjacent card.
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So to attack a {{PL|::L|black|3em}} you could spend a single King or two Jacks and a Joker. You may receive "change" if you overpay (such as spending a King to attack a {{PL|::M|black|3em}}). Draw cards in the amount of the difference. However, you are not allowed to arbitrarily spend extra face-cards just to trade them in for draws&mdash;each face-card you spend must have contributed at least one point of damage toward the attack.
'''What happens to the attacked pyramid?''' You, as the attacker, choose: It's either replaced by the attacker'syour pyramid of the same-or-smaller size, or it's simply removed from the board. In either case, return the attacked pyramid is returned to its owner's stashsupply.
 
===Hand Limit===
Players have a hand-limit of 6 cards whenever it is not their turn.
 
==Winning==
The game ends when one player is the sole occupant of three adjacent cards that are matching in value (e.g. 8-8-8) or make up a suited run (e.g. 4-5-6). If even one pyramid of an opposing player's color also occupies any of those three cards, it is not a win yet.
 
{| border=1 cellspacing=1 cellpadding=0 style="text-align: center;"
|-
|[[Image:Win.for.blue.enhanced.zark.1500pxw.jpg|300px|thumb|center]]
|[[Image:Win.purple.enhanced.zark.1500pxw.jpg|300px|thumb|center]]
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|Win for blue via three-of-a-kind
|Win for purple via suited run
|}
 
==External Links==
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