Blockade: Difference between revisions

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|style="padding:5px;"|{{PL|:Volcano|black|8em}} 5×5 grid (optional)
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|style="text-align:center; padding:5px;"|{{PLCD|:d6-6|redcrimson|2em}} {{PLCD|:d6-6|orange|2em}} {{PLCD|:d6-6|green|2em}} {{PLCD|:6d6-5|royalblue|2em}} 4 dice in colors that match the pyramids
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|style="text-align:center; border:1px solid;"|Materials Needed
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===Movement Rules===
The dice translate into movement points for each color. A roll of {{PLCD|:d6-4|blue|2em}}{{PLCD|:d6-5|green|2em}} gives you 4 points of movement for your blue pyramids and 5 points of movement for your green pyramids.
*Large pieces never move.
*Medium and small pyramids each cost one die-pip per space moved.
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*You may divide these points up amongst any number of pieces, in any order. So you may move a piece one square, then move another piece, then come back and move the original piece, should you so desire.
*You may pass over any color piece ''except'' for an opponent's blockade (see below).
*If BOTH of your dice show numbers of three or fewer, then their numbers may be summed and used for either one of your two colors. For instance, on a roll of {{PLCD|:d6-3|red|2em}}{{PLCD|:d6-2|orange|2em}}, you could use the rolls as they are displayed or you could choose to take 5 points of movement for yellow <u>or</u> for red.
*You are not required to use all your points of movement.
*You may almost always freely pass over a piece (or stack of pieces), but landing is more restricted.