Edges: Difference between revisions

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The bigger questions about Edges is that is it a forced win, loss or draw with perfect play, and how deep is the strategy tree? Is it shallow like Tic-Tac-Toe, or surprisingly deep like Dots and Boxes (Berlekamp, 2000)? I wrote the Zillions of Games implementation below in an effort to answer that question, but unfortunately, Zillions doesn't play this game very well.
The bigger questions about Edges is that is it a forced win, loss or draw with perfect play, and how deep is the strategy tree? Is it shallow like Tic-Tac-Toe, or surprisingly deep like Dots and Boxes (Berlekamp, 2000)? I wrote the Zillions of Games implementation below in an effort to answer that question, but unfortunately, Zillions doesn't play this game very well.


The idea of playing on the edges of the board (as opposed to on the squares or intersections) comes from two games by Jared B. McComb, [http://www.chessvariants.com/small.dir/danadazo.html Danadazo] and [http://www.chessvariants.com/42.dir/border-wars.html Border Wars]. The theme was inspired by Glenn Overby's game [http://home.earthlink.net/~guardcaptain/Skurdur.html Skurður], which involves canal travel on Mars. Glenn also suggested Double Edges.
The idea of playing on the edges of the board (as opposed to on the squares or intersections) comes from two games by Jared B. McComb, [http://www.chessvariants.com/small.dir/danadazo.html Danadazo] and [http://www.chessvariants.com/42.dir/border-wars.html Border Wars]. The theme was inspired by Glenn Overby's game [[Skurðir]], which involves canal travel on Mars. Glenn also suggested Double Edges.


Playtesting by Peter Aronson, Jennifer Aronson, Glenn Overby and Eric Clark.
Playtesting by Peter Aronson, Jennifer Aronson, Glenn Overby and Eric Clark.



== Computer Play ==
== Computer Play ==