Edges: Difference between revisions
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The bigger questions about Edges is that is it a forced win, loss or draw with perfect play, and how deep is the strategy tree? Is it shallow like Tic-Tac-Toe, or surprisingly deep like Dots and Boxes (Berlekamp, 2000)? I wrote the Zillions of Games implementation below in an effort to answer that question, but unfortunately, Zillions doesn't play this game very well. |
The bigger questions about Edges is that is it a forced win, loss or draw with perfect play, and how deep is the strategy tree? Is it shallow like Tic-Tac-Toe, or surprisingly deep like Dots and Boxes (Berlekamp, 2000)? I wrote the Zillions of Games implementation below in an effort to answer that question, but unfortunately, Zillions doesn't play this game very well. |
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The idea of playing on the edges of the board (as opposed to on the squares or intersections) comes from two games by Jared B. McComb, [http://www.chessvariants.com/small.dir/danadazo.html Danadazo] and [http://www.chessvariants.com/42.dir/border-wars.html Border Wars]. The theme was inspired by Glenn Overby's game [ |
The idea of playing on the edges of the board (as opposed to on the squares or intersections) comes from two games by Jared B. McComb, [http://www.chessvariants.com/small.dir/danadazo.html Danadazo] and [http://www.chessvariants.com/42.dir/border-wars.html Border Wars]. The theme was inspired by Glenn Overby's game [[Skurðir]], which involves canal travel on Mars. Glenn also suggested Double Edges. |
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Playtesting by Peter Aronson, Jennifer Aronson, Glenn Overby and Eric Clark. |
Playtesting by Peter Aronson, Jennifer Aronson, Glenn Overby and Eric Clark. |
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== Computer Play == |
== Computer Play == |