Epicycle: Difference between revisions
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imported>Kataclysm m (→Play) |
imported>Kataclysm m (→Play) |
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==Play== |
==Play== |
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On your turn, place one pyramid from your inventory into the gap in the center of the table. Then remove one other pyramid from the board. |
On your turn, place one pyramid from your inventory into the gap in the center of the table. Then remove one other pyramid from the board. The pyramid you are eligible to remove is determined by the size of the pyramid you have just placed: count the pips on your pyramid and then count that exact number of spaces away from it, either clockwise or counterclockwise. You may take either piece as long as it ''differs in size'' from one you have just placed. So if you just placed a medium piece, you are prohibited from picking up another medium. This keeps players from immediately reversing the last move, and also keeps your inventory in constant flux. |
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|[[Image:Epicycle.Example01.jpg|200px|Example Play]] |
|[[Image:Epicycle.Example01.jpg|200px|Example Play]] |
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|Example: Player 1 has placed a 3-pip pyramid in the gap (shown in green). He counts ''exactly'' three to the right or three to the left of the pyramid he has just placed. Three spaces to the right is another large pyramid, which he is not allowed to take because it is the same size as the pyramid he has just placed. Three spaces to the left is a small pyramid. He takes that pyramid, which creates the new gap |
|Example: Player 1 has placed a 3-pip pyramid in the gap (shown in green). He counts ''exactly'' three to the right or three to the left of the pyramid he has just placed. Three spaces to the right is another large pyramid, which he is not allowed to take because it is the same size as the pyramid he has just placed. Three spaces to the left is a small pyramid. He takes that pyramid, which creates the new gap into which Player 2 will play. His new inventory is now {{PL|::S|black|5em}}{{PL|::M|black|5em}}{{PL|::S|black|5em}}. |
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{{PL|::S|black|5em}}{{PL|::M|black|5em}}{{PL|::S|black|5em}} |
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One other rule applies to which pieces are valid targets: the piece taken cannot be the same size as the piece played. This keeps players from immediately reversing the last move, and also keeps your inventory in constant flux. |
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'''Examples''': Small pieces allow you to take one of the pieces next to them if it is not the same size as the piece played. If you play a medium piece, you take a piece two away, i.e., |
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with one piece separating the played piece and the piece taken. If you play a large piece, then the piece taken will be three spaces away. |
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==Victory Conditions== |
==Victory Conditions== |