Hextris: Difference between revisions

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designer=David J. Bush|
image_link=[[Image:HextrisBoard.png|250px|Hextris board]]|
description= AbstractAn abstract connection game of moving, swapping, and removing|
min_players=2 |
max_players=3 |
min_playing_time=15 minutes |
max_playing_time=30 minutes |
stashes = 1 per player |
sets=5|
other_equip = hex board (19 cells or spots) |
setup_time= one1 minute |
playing_time= Until it's done |
complexity=Low |
strategy=High |
random_chance=None |
mechanic1game_mechanics=Placement, Movement|
mechanic2=Movement|
theme = |
footnotes =|
release_year= 2005|
BGG_Link=[http://boardgamegeek.com/game/28844 28844Hextris]
}}
 
'''Hextris''', designed by David J. Bush, won the 3rd Ice Games Design Competition. It requires 2-3 players, one stash per player, and a hex board.
 
== Equipment ==
 
1 Icehouse stash of a unique color for each player: 5 large, 5 medium, and 5 small pyramids which need not be stackable.
 
A blank sheet of 8.5" (21.6 cm) x 11" (28 cm) paper and a pencil would be handy.
 
The object of this game is to be the first to form three connected groups of five pieces of your color.
 
== The board ==
 
Draw 19 spots on a sheet of paper as shown in Figure 1. Dots or any other shapes are fine, as long as they are clearly visible.
 
[[Image:HextrisBoard.png| Figure 1: Hextris board]]
 
These spots could be regarded as the vertices of a grid of equilateral triangles, or the centers of a grid of regular hexagons. The overall shape of the grid is hexagonal as well. There are 12 spots around the perimeter of the board, and 7 interior spots.
 
== Initial Setup ==
 
The board is empty of pieces at the start of the game. Each player has their stash arranged in front of them, in full view of the opponents. These off-board pieces are said to be in hand.
 
== How to Play ==
 
Players choose who moves first. Perhaps the youngest player could move first. Play proceeds clockwise around the board.
 
On your turn you either:
 
* Place a piece you have in hand onto any vacant perimeter spot (called dropping a piece), OR
* Move a piece of your color on the board according to its powers of movement.
 
You may not drop a piece onto any interior spot. You may not both drop and move in the same turn.
 
There are two different ways to move a piece:
 
* Move it in a straight line in one of the six directions, OR
* swap places with an adjacent piece. There is no capturing, nor is there any stacking or nesting of pieces.
 
You may not make both types of move in the same turn.
 
You may not pass on your turn as long as a legal move is available to you.
 
If you have no legal move, you lose your turn and play proceeds to the next player.
 
=== MOVING PIECES ===
 
If you are moving a piece instead of swapping a pair, all the spots you move through and the destination spot must be vacant.
 
* Small pyramids move only to adjacent spots, a distance of one spot.
 
* Medium pyramids may move up to two spots in a straight line.
 
* Large pyramids may move as far as desired in a straight line in any of the six directions.
 
=== SWAPPING PIECES ===
 
You may swap two adjacent pieces of any color, as long as they conform to the
following size restrictions. Once you have swapped pieces, you may not make
any additional moves on your turn.
 
* A large piece may swap places only with an adjacent medium piece.
 
* A medium piece may swap places only with an adjacent small piece.
 
* A small piece may swap places only with an adjacent large piece.
 
=== CONNECTED PIECES ===
 
* Pieces of the same color which are on adjacent spots are said to be connected to each other.
 
* Any piece of the same color adjacent to a connected group is part of that group.
 
* If your move produces a connected group of five pieces of the same color, then if that does not end the game, those five pieces are removed from the board and are out of play for the rest of the game. You might form such a connected group for an opponent with a "swap places" move, although this is generally not advisable.
 
* You are not allowed to form a connected group of more than five pieces of the same color, either for yourself or an opponent. Any such move is illegal.
 
== Game End ==
 
The game ends when any player has achieved three connected groups of their
color (the third group will occur on the board, while the previous two groups
are stowed by their owner). That player wins. If two players get three groups at
the same time, the winner is the one whose move ended the game. Players may
agree to a draw if no one sees a way to make progress.
 
== Other Languages ==
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== External Links ==
 
* [https://web.archive.org/web/2015090819164320150908093758/http://www.icehousegames.com/contest/icedes-3/hextris/Hextris1Hextris2.html Rules]Some arehints availableand online.tips]
* Someone shared a nice Hextris board on [https://boardgamegeek.com/filepage/44178/hextris-board-art BBG] (2009).
* A new Hextris board is available on [https://boardgamegeek.com/filepage/190446/hextris-board BGG] (2019).
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[[Category:One stash per player]]
[[Category:5HOUSE]]
[[Category:Games playable with Homeworlds Set]]