Homeworlds Settlers: Difference between revisions

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'''Action''' Choose a piece you own, this is the ''action piece''. Its color determines the ''action type'': Red ~ Conquer, Yellow ~ Move, Green ~ Build, Blue ~ Trade/Upgrade. Its pip-size determines the ''number'' of actions of that action type. '''Note.''' If you ''don’t own'' a piece, you can Build (see under Green). In particular, your first turn consists of building a Small Green.
 
'''DefinitionDefinitions.'''
* '''Bordering''' - Two fields are ''bordering'' each other if they are horizontally, vertically, or diagonally adjacent. A piece on a bordering field is called a ''bordering piece''.
* A Green piece with an empty bordering field is said to "have space"; if it doesn't have an empty bordering field, it is said to be "out of space".
 
For each pip of the action piece, you get one ''optional'' action of the action type associated with its color. You can choose how to use each action according to the following. Unused action pips are forfeited by the end of your turn.
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* '''Green ~ Build'''. For each pip of your chosen Green action piece, check these conditions:
** If your chosen Green action piece has anspace, emptyyou borderingcan fielduse (itone “hasof space”),its youbordering canempty fields to Build there a piece there from the Bank in ''any color''; take the ''smallest'' piece in that color available from the Bank, and place it there. '''Note.''' If any of your Green pieces “has space”, you must build there ''first'' before checking the other conditions.
** IfOtherwise, ''all'' fields borderingif your chosen Green action piece have become occupied (it “runsis out of space”)space, choose any other Green piece you own withthat anhas empty bordering fieldspace. Continue as if you started your turn choosing ''this'' as your action piece. '''Note.''' Consider this a bonus turn. The unused actions of the previous action piece are forfeited. The successively chosen Green piece can be of any size, providing that many actions. You can have more than one of these bonus turnturns, if a successively chosen Green piece also “runsruns out of space”space and you still have one or more unused action pips.
** IfOtherwise, there is ''no'' empty field borderingif ANYNONE of your Green pieces have space (or if you ''don’t own'' a Green piece), your unused actions are forfeited, but you may build the ''smallest'' Green piece available from the Bank on ''any'' empty field. '''Note.''' Consider this a bonus turn. If there aren’t any Green pieces left in the Bank, you can not use this action. and you must forfeit it.
'''Note.''' If ''any'' of your Green pieces has space, it follows that you will build there ''first'', before being able to build a Green ship anywhere.
 
* '''Blue ~ Upgrade/Trade'''. You can Upgrade or Trade the chosen Blue action piece or any bordering piece you own. To Upgrade a piece, replace it with a piece of the ''same color'' and ''exactly'' 1 pip larger, available from the Bank. To Trade a piece, replace it with a piece of the ''same size'' and ''different color'', available from the Bank. '''Clarification.''' If the Blue action piece is Traded or Upgraded, the new piece in its stead becomes the action piece, and behaves as if it did not change: for all intents and purposes it remains Blue until the end of turn, and your remaining action pips are not affected. '''Note.''' If the piece you need is not available from the Bank, you can not use this action. Any piece you return to the Bank is immediately available for the next Upgrade/Trade, if you have unused actions. If you have 2 or more available actions, you can Trade AND Upgrade the same piece (in any order), OR Upgrade the same piece twice (to get a Large).
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== Change Log ==
'''20210418''' - Small edits. Green actions clarified with the use of a definition of "has space" and "out of space".
 
'''20210210''' - Added the link to Landing Zone, the game that inspired Homeworlds Settlers.
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