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Homeworlds Settlers: Difference between revisions

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** If your chosen Green action piece has space, you can use one of its bordering empty fields to Build a piece there from the Bank in ''any color''; take the ''smallest'' piece in that color available from the Bank, and place it there.
** Otherwise, if your chosen Green action piece is out of space, choose any other Green piece you own that has space. Continue as if you started your turn choosing ''this'' as your action piece. '''Note.''' Consider this a bonus turn. The unused actions of the previous action piece are forfeited. The successively chosen Green piece can be of any size, providing that many actions. You can have more than one of these bonus turns, if a successively chosen Green piece runs out of space and you still have one or more unused action pips.
** Otherwise, if NONE of your Green pieces have space (or if you ''don’t own'' a Green piece), your unused actions are forfeited, but you may build the ''smallest'' Green piece available from the Bank on ''any'' empty field. '''Note.''' Consider this a bonus turn. If there aren’t any Green pieces left in the Bank, you can not use this action and you must forfeit it. If ''any'' of your Green pieces has space, it follows that you will build there ''first'', before being able to build a Green ship anywhere.
'''Note.''' If ''any'' of your Green pieces has space, it follows that you will build there ''first'', before being able to build a Green ship anywhere.
 
* '''Blue ~ Upgrade/Trade'''. You can Upgrade or Trade the chosen Blue action piece or any bordering piece you own. To Upgrade a piece, replace it with a piece of the ''same color'' and ''exactly'' 1 pip larger, available from the Bank. To Trade a piece, replace it with a piece of the ''same size'' and ''different color'', available from the Bank. '''Clarification.''' If the Blue action piece is Traded or Upgraded, the new piece in its stead becomes the action piece, and behaves as if it did not change: for all intents and purposes it remains Blue until the end of turn, and your remaining action pips are not affected. '''Note.''' If the piece you need is not available from the Bank, you can not use this action. Any piece you return to the Bank is immediately available for the next Upgrade/Trade, if you have unused actions. If you have 2 or more available actions, you can Trade AND Upgrade the same piece (in any order), OR Upgrade the same piece twice (to get a Large).
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