627
edits
(Customizing one rule step language for jumping) |
(I've played this game. It takes a good while to set up the star pattern with all those discs, certainly not less than 1 minute! Increased setup time.) |
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(One intermediate revision by the same user not shown) | |||
Line 9:
sets= |
other_equip=Poker Chips |
setup_time=
playing_time=5-15 minutes |
complexity=Low |
Line 56:
From one space, a pyramid may move over one other occupied space to land on the space after the occupied one. If this space was empty, the pyramid may move again to jump over another pyramid or be placed on top of an adjacent pyramid.
[[Image:Ice Frogs jump yes allowed-02.svg|thumb|none|600px|''<big>This blue pyramid may jump over the small purple, the medium blue, and then the stack topped with the medium purple. It is not forced to keep jumping during this journey; it has the option of stopping any of the green dots shown on the poker chips.</big>'']]A pyramid can land on top of a piece of equal or greater size. A pyramid cannot land on top of a piece smaller than itself.[[Image:Ice Frogs jump not allowed03.svg|thumb|none|600px|''<big>In this same situation, if there were a small piece on the ending space, the blue pyramid would be able to jump the first two hops, but could not jump over the large-and-medium stack because doing so would cause it to land on a piece smaller than itself.</big>'']]If this space a pyramids lands on is occupied, the player's turn is over.[[Image:Ice Frogs jump not allowed04.svg|thumb|none|600px|''<big>In this same situation, if there were a large piece on the
Only the top most pyramid in a stack may be moved. With this it is possible to trap an opponent's pyramid on a space.
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