IceFrogs
IceFrogs | ||
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Designed by Jason Spears & Erik Oosterwal | ||
Players jump their pyramids across the board in an attempt to get a piece into their opponent's start space. | ||
Players: | 2 - 3 | |
Length: | unknown | |
Complexity: | Low | |
Trios per color: | 5 | |
Number of colors: | 1 per player | |
- - - - - - Other equipment - - - - - - | ||
Poker Chips | ||
Setup time: | 4 minutes | |
Strategy depth: | Medium | |
Random chance: | None | |
Game mechanics: | Jumping, Stacking | |
Theme: | Abstract | |
BGG Link: | IceFrogs | |
Status: Complete (v1.0), Year released: 2008 | ||
IceFrogs is an abstract strategy game for 2-3 players. (More players may be possible but it needs to be tested.) Players jump their pyramids across the board in an attempt to get a piece into their opponent's start space.
Components[edit | edit source]
36 Poker Chips (1"-1.5" in diameter is best.) Each player gets 15 pyramids in a single color, 1 stash, (5 small, 5 medium, 5 large.)
Setup[edit | edit source]
Lay out the 37 poker chips per the diagram. The light green circles are the start spaces.
Game Play[edit | edit source]
Pick a player to go first. (The tallest, flip a coin, highest roll on a die, whatever.)
Each turn, a player may
1) move a pyramid that is already on the board, or
2) place a new pyramid from their supply on their start space and then move this new pyramid.
If they have no pyramids in their supply, they must move a pyramid on the board. A piece may not be left on the start space.
Movement[edit | edit source]
A pyramid may be moved one space to an adjacent space. The space it lands on may be empty or may contain a pyramid of equal or greater size as the top (or only) piece in a stack. A pyramid cannot be placed on top of a smaller pyramid.
A pyramid may also jump over one space containing one or more pyramids, so long as the top pyramid in the stack is of equal or smaller size. A pyramid may not jump over a pyramid larger than itself. A pyramid can jump in any of the six directions and can move to the start space, so long as it doesn't end the turn there.
From one space, a pyramid may move over one other occupied space to land on the space after the occupied one. If this space was empty, the pyramid may move again to jump over another pyramid or be placed on top of an adjacent pyramid.
A pyramid can land on top of a piece of equal or greater size. A pyramid cannot land on top of a piece smaller than itself.
If this space a pyramids lands on is occupied, the player's turn is over.
Only the top most pyramid in a stack may be moved. With this it is possible to trap an opponent's pyramid on a space.
Game End[edit | edit source]
The game is won by the first player to move a pyramid into their opponent's start space.
License[edit | edit source]
http://i.creativecommons.org/l/by-nc-sa/3.0/us/88x31.png
This work is distributed by Jason Spears & Erik Oosterwal under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.