Browse games/Medium strategy depth
This is a list of games with some strategy.
Name | Description | Min Players | Max Players | Number of colors | Trios per color | Game Mechanics | Status |
---|---|---|---|---|---|---|---|
3-High | Cooperatively assemble the five trees without running out of cards. | 1 | 4 | 5 | 1 | Cooperative | Complete |
3stica | What if Gnostica and Risk had a baby? | 2 | 5 | 1 per player | 3 | Modular board, Card game, FATE dice | Playtesting |
A-A-Arctic Kettering | An abstract game of capturing trees on a mutated modular chessboard | 2 | 1 per player | 5 | Modular board | Complete | |
Abiegnus | Rosicrucian Volcano | 1 | 2 | 5 (Rainbow only) | 5 | Eruption, Divination | Complete |
Accelerator | Scientists compete to get the most particles out of an accelerator | 2 | 4 | 2 | 2 | Rotation, Free pyramid choice | Initial design |
Aeb | Grow your forces and destroy the enemy. | 2 | 4 | 4 | 5 | Unknown | Playtesting |
Ambush | A capture game for 2 players with 2 stashes and 4 Martian Coasters. | 2 | 2 | 5 | Beverage-coaster manipulation | Complete | |
Amoeba | A science themed game with an ever-increasing board size. | 2 | 6 | 1 per player | 5 | Placement | Complete |
Antshouse | Ants running the gauntlet over a pavement while mean kids tries to splat them. | 2 | 4 | 1 per player | 5 | Unknown | Complete |
Apophis | A real-time co-op game of saving the world from an asteroid | 1 | 4 | 5 | 1 | Cooperative, Color powers | Complete |
Aquarius Rising | Connect your elements to the higher planes | 2 | 5 | 5 | 4 | Placement, Hidden goals | Complete |
Armada | In Armada, a fleet of fast, maneuverable ships does battle with a fleet of slow, powerful ships. | 2 | 1 | 5 | Measured movement | Complete | |
Armada 2K | In Armada 2K, fleets of warships do battle on the open seas. | 2 | 10 | 1 per player | 5 | Measured movement | Complete |
Around & Around | Treehouse game where players race to the Safe House | 2 | 4 | 1 per player | 1 | Unknown | Unknown |
Ascendancy | A turn-based game of tower building. | 2 | 5 | 1 per player | 5 | Unknown | Playtesting |
Automaton | This is a Robotic Combat game | 2 | 4 | 4 | 5 | Simultaneous action | Complete |
Barrakesh Express | Control surface transport on Mars | 2 | 4 | 1 per player | 5 | Set collection, Hidden goals | Playtesting |
Battle Zone | 2 | 5 | 3 | Unknown | Complete | ||
Battle of the Body Snatchers | Capture more villagers and enemy aliens than your opponent. | 2 | 4 | 5 | Capturing | Complete | |
Bears, Foxes & Hares | A race to the center | 2 | 4 | 1 per player + 1 | 1 | Unknown | Complete |
Black ICE | The 3HOUSE game of computer cracking | 2 | 5 | 3 | Discovering codes underneath opaque pyramids | Complete | |
Blam! | Looking for someone to shove? Strategize in Blam! with two to four elbow-room seekers. | 2 | 4 | 1 per player | 5 | Behavior prediction | Complete |
Blockade | 3D race game | 2 | 6 | 5 | Roll-and-move | Complete | |
Bluetorch | A quick auction game for three players. | 3 | 3 | 0 | 3 Rainbow Stashes | Auction | Unknown |
Bottoms Up | A stacking game with color powers for 4 to 6 players | 4 | 6 | 6 | 5 | Unknown | Playtesting |
Boundary | Transfer pyramids to the other world. | 2 | 4 | 1 | Race, Blocking | Complete | |
Branches & Twigs & Thorns | Players build branching tree structures from a root, trying to always branch from their own pieces, not their opponent's. | 2 | 4 | 1 per player | 5 | Unknown | Complete |
Bridge | A strategy game where you try to connect opposing edges of an 8x8 board. | 2 | 2 | 4 | Movement | Initial design | |
Builders of R'lyeh | Constructing the drowned city of Cthulhu | 1 | 5 | 1 per player + 1 | 5 | Stacking, Dexterity | Complete |
Buyer's Market | 2 | 4 | 1 per player + 5 | 3 to 4 | Building, Bidding | Complete | |
Capstone | In Capstone, players try to build stacks that match their secret goal stacks. | 2 | 4 | 5 | Stacking, Hidden information | Complete | |
Capture The Card | Use Icehouse pieces and strategy to capture cards. | 2 | 4 | 5 | Unknown | Unknown | |
Capture the Card | Use Icehouse pieces and strategy to capture a royal flush. | 2 | 2 | 4 | Strategic movement | Unknown | |
Capture the Flag | 2 or 3 players try to capture an opponent's flag in an ever-shrinking space. | 2 | 3 | 1 per player | 5 | Capture, Shrinking Board | Initial design |
Cardinal Connections | In Cardinal Connections, players try to make more pyramids point towards themselves than toward the other players. | 2 | 4 | 1 | 5 | Board | Complete |
Carrots and Broccoli | A abstract game about planning a garden | 2 | 4 | 5 | 1 per player | Timer, IceDice | Complete |
Catapults | In Catapults, each player builds a castle and then tries to tear down the castles of the other players. | 1 | 10 | 1 per player | 5 | Unknown | Playtesting |
Chain Reaction | Fire 'particles' at 'atoms' and direct the chain reaction to let you capture pieces | 2 | 6 | 6 | 5 | Stacking, Placement | Playtesting |
Chivalry | Be the first player to jump two queens off the opposing side of the board. | 2 | 2 | 5 | Unknown | Complete | |
Circuit Connection | A connection game of position where you score points for groups on a board I made | 2 | 3 | 5 | Connection, Positional play | Initial design | |
Civil-ice-ation | 3 | 6 | 7 | 5 | Unknown | Complete | |
Coaster Chess | Martian Chess meets Martian Coasters | 2 | 4 | 1 | 4 | Unknown | Playtesting |
Color Claim | Build stacks with your claimed color on top to score points. | 2 | 5 | 2 | Capturing | Complete | |
Color Wheel | Try to connect all same colored pyramids before time runs out! | 1 | 5 | 10 | 3 | Cooperative, Puzzle | Complete |
Colorblind | A color mixing logic game | 2 | 9 (one opaque) | 1 | Deduction | Nearly Complete | |
Conquest of Mars | abstract wargame using pyramids, cards, and dice | 2 | 4 | 5 | 3 | Dice combat, Poker hands | Playtesting |
The Crossing | Chinese Checkers variant. Be the first to get your pieces to the opposite corner. | 2 | 4 | 2 | 3 | Move, Jump | Complete |
Crossroads | A game of placing pyramids and tracing paths | 3 | 5 | 5 | 1 | Placement, Path Tracing | Nearly Complete |
Cryosquare | Dynamic two-player, two-stash connection game played on a chessboard. | 2 | 2 | 5 | Connection | Initial design | |
Crystal Habit | A game of mineralogy. Create crystal composites of different sizes and composition. | 2 | 5 | 1 per player | 3 to 5 | Stacking | Initial design |
Crystal Traders | Trade crystals with people from other worlds | 3 | 6 | 4 | 5 | Unknown | Playtesting |
Deception | In Deception, players try to get their secret pyramid to the other end of the board while avoiding capture. | 2 | 6 | 5 | Unknown | Initial design | |
Dodger | Catch the Fugitive in an ever changing landscape. | 2 | 10 | 3 | 5 | Stacking, Jumping, Placing, Moving | Initial design |
Drag Race | An abstract race game of second guessing in second gear. | 2 | 5 | 2 | Bluffing | Complete | |
Dragonflock | Dragons intimidate each other and lay waste to hapless towns | 2 | 2 | 3 | Stacking, Capture | Unknown | |
E, the Game of Martian Chinese Checkers | 2 | 6 | 1 per player | 5 | Unknown | Complete | |
EOF | Players use icehouse pieces to make patterns in a data stream. | 2 | 4 | 4 | 5 | Unknown | Playtesting |
Edges | An abstract placement game played on the edges (not squares or points) of a grid representing the Martian canal network. | 2 | 2 | 5 | Unknown | Complete | |
Efni | Use pyramids to win Fluxx goals | 2 | 6 | 1 per player | 5 | Set collection, Hidden information | Complete |
Egyptian Solitaire | A solitaire puzzle game combining Peg Solitaire with a Rubik's Cube. | 1 | 4 | 4 | 3 | Stacking, Elimination | Complete |
Elemental Towers | A solitaire game played with an Aquarius deck | 1 | 5 | 3 | Unknown | Complete | |
Emperor's Garden | Try destroying the Fujiwara clan to assert the new Emperor's power | 2 | 4 | 1 per player + 1 | 1 | Victory points, Guessing | Complete |
Epicycle | Exchange your pieces for those in a circle. Avoid getting 3 pieces of the same size. | 2 | 1 | 5 | Behavior prediction | Complete | |
European War | A variation on Andy Looney's World War 5. | 2 | 4 | 5 | 3 | Unknown | Complete |
Evacuate | Get your Stacktor clans out of burning nightclubs before your rival/s manage/s to do the same. | 2 | 4 | 4 | 5, 4 for a 2-player game | Stacking, Placement | Playtesting |
Extinction | Two races of creatures fight to make the other go extinct. | 2 | 2 | 5 | Capture | Complete | |
The Fast and Ferocious; or, Black Ice | A racing game with multiple tracks and self-placed obstacles. | 2 | 6 | 5 | 1 | Race | Initial design |
Fleet | A space fleet game | 2 | 5 | 5 | 1 - 2 | Unknown | Playtesting |
Force Field Factions | An abstract strategy game loosely inspired by Homeworlds and RAMBots | 2 | 10 | 3 | Unknown | Initial design | |
Freeze Tag | Pyramids race to the other side, trying not to get frozen along the way. | 2 | 4 | 1 per player | 2 | Volcano Board, Equipment/Dice | Complete |
Fuji-san | 2 | 2 | 5 | Unknown | Complete | ||
Game of Princes | The two sons of the king play a racing game to one another’s carpets with help of their servitors | 2 | 5 | 5 | Piece movement | Initial design | |
Geodeto | Planet Earth is full of beautiful and interesting places. | 2 | 6 | 6 | 1 | Unknown | Complete |
Geomancy | The Game of Casting and Recasting | 2 | 6 | 1 per player | 5 | Throwing | Unknown |
Giants and Dwarves | Single Stash Game being translated into Treehouse | 2 | 3 | 1 | 5 | Unknown | Unknown |
Gleebs and Grues | Absorb your enemies while trying not to be eaten by a grue. | 2 | 5 | 1 | Placement, Capturing | Complete | |
Gnaqush | Hop to the other end of the board and promote your pieces | 2 | 4 | 1 per player | 5 | Unknown | Complete |
Gridiron | A simple little photo safari game. | 2 | 4 | 5 | 2 | Unknown | Unknown |
Hexachess | Chess for 2 to 3 players on a hexagonal board. | 2 | 3 | 1 per player | 5 | Capture | Initial design |
Hexano | A variant of Volcano played on a 3x3 hexagonal board instead of a 5x5 square one | 2 | 5 | 5 | Eruption | Playtesting | |
Hexano-Duel | A more strategic variant of Volcano played with 9 stashes on a hexagonal board | 2 | 9 | 5 | Volcano | Unknown | |
High Rise | A game of trying to build the biggest towers in order to control the most valuable properties on a Martian Coasters square | 2 | 2 | 2 | Unknown | Unknown | |
Homejinks | Tiny space combat inspired by Homeworlds | 2 | 3 | 1 | 3 | Capture, Freeform Board | Complete |
Houses of Thoth | Erecting Pyramids on Tarot cards, and vice versa | 2 | 5 | 5 | 5 | Accumulation, Construction | Playtesting |
Hunt | A hunt in a deadly maze | 2 | 4 | 5 | 2 | Unknown | Complete |
Ice Arena | Ice Arena is a tactical arena combat game. | 2 | 4 | 4 | 5 | Unknown | Initial design |
Ice Colony | A game of trying to build up your colony and take control of a variety of terrain and eliminate your opponent. | 2 | 4 | 10 | 5 | Direct conflict, Elimination | Nearly Complete |
Ice Derby | Ice Derby is a tactical Destruction derby game. | 2 | 4 | 5 | 4 | Armada style movement, Ramming | Initial design |
Ice Merchants | Venus is a hot place: The Place for the "in" crowd, party central for the solar system, and a tourist trap par excellance. There's just one problem. It's a HOT place... | 4 | 5 | 5 | Unknown | Unknown | |
Ice Palace | A game of simple mechanics but complex interactions where players compete to win “hands” and ultimately control the construction of the Ice Palace. | 3 | 6 | 1 per player + 2 | 5 | Placement, Pyramid draw | Complete |
Ice3 | 1 | 100 | 4 | 5 | Stacking | Unknown | |
IceCream | A two player game that requires no playing surface. | 2 | 3 | 4 | Unknown | Unknown | |
IceCubed | A game utilizing IceDice components and a Mega-Volcano board: Players are randomly given opportunities for movement, attack, and supply to the board while also presented the opportunity to seek revenge and wreak havoc on their opponents. | 2 | 4 | 5 | 1 per player + 1 | Board, Equipment/Dice, Shared Pieces | Playtesting |
IceDuel | A miniatures-oriented, arena duel game with an unusual character creation format. | 2 | 4 | 4 | 5 | Color powers | Initial design |
IceFrogs | Players jump their pyramids across the board in an attempt to get a piece into their opponent's start space. | 2 | 3 | 1 per player | 5 | Stacking, Jumping | Complete |
IceFu | There can be only one | 2 | 2 | 5 | Unknown | Unknown | |
IceSickle | IceSickle is a bit similar to checkers, but was originally inspired by solitaire peg jumping games | 2 | 1 | 5 | Placement, Jumping | Complete | |
IceTowers | Control the most valuable towers | 2 | 6 | 1 per player | 5 | Stacking pyramids, Turnless | Complete |
IceTraders | Starships battle for Good and Evil | 2 | 6 | 4 | 5 | Board game | Unknown |
Icehouse | Icehouse is a real time game with a freeform board, with players placing attacking and defending pieces as rapidly or as cautiously as they want. But don't go into meltdown! | 3 | 5 | 1 per player | 5 | Real time, Freeform board | Complete |
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