Fleet
Under development
This game is currently under development, in the Playtesting stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.
Fleet | ||
---|---|---|
Josh Cole | ||
A space fleet game | ||
Players: | 2 - 5 | |
Length: | Medium | |
Complexity: | Medium | |
Trios per color: | 1 - 2 | |
Number of colors: | 5 | |
- - - - - - Other equipment - - - - - - | ||
A few coins | ||
Setup time: | 1 min | |
Playing time: | 10 min - 30 min | |
Strategy depth: | Medium | |
Random chance: | None | |
Theme: | Space | |
BGG Link: | Fleet | |
Status: Playtesting (v1.0), Year released: 2009 | ||
Created Sep. 13, 2009 |
Another war is igniting in space between many worlds. You are a commander of a small fleet. Your base with all the others. If you defeat your enemies, you are sure to win the battle.
Contents[edit | edit source]
1-2 Treehouse sets
2 pennies
1 dime
1 quarter
Play[edit | edit source]
Setup[edit | edit source]
Everybody takes a color. If you are playing with 2 sets, remove 1 big piece. Place the remaining big pieces in the middle so they form the shape corresponding to the number of players.
2 players: A horizontal line
3 players: An equilateral triangle
4 players: A square
5 Players: Look at the five on a die. That is the setup.
These are your bases.
Place the remaining pieces on your side any where you want to pointing toward the center. Place the pennies in two random spots on the board. Place the others in random spots.
Play[edit | edit source]
On you turn, you move all your pieces and shoot.
Move[edit | edit source]
Move your pieces the number of inches shown on the pyramid (Mediums move 2, smalls move 1.) You may not switch directions in the middle of your turn.
Shoot[edit | edit source]
To shoot, the ship you shoot at must be within shooting range (moving distance) and the point must be pointing toward the target. The strength of the ship is the dots on the piece. That is the number of times you must hit it to destroy it.
Landing on a Special Spot[edit | edit source]
If you land on a penny, place the ship on the other penny. You may shoot.
If you land on the dime, keep it. It is a weapon for a 1 hit KO on any piece you choose within shooting range.
If you land on the Quarter it is a black hole and you are stuck there for 2 turns. You may not shoot.
If you land on your base, noone can shoot that ship for another turn. You may not go to the base twice in a row and you can only use the base 2 times. to signify the base has been used once, flip it on its side.
Moving the Black Hole[edit | edit source]
At the end of your turn you may move the black hole 2 inches in any direction. If it lands on a ship, it is trapped for 2 turns.
Winning[edit | edit source]
The last person standing wins!