Talk:Fleet
Add topic2009 Game Award evaluation
There aren't quite enough rules to know how to play this game. Unanswered questions I had from reading the rules include:
- How big is the "board" supposed to be?
- How far apart should the bases be in the opening setup?
- How do you recommend placing the coins in "random spot"s? Since moving onto these coins has important game effects, how we place them is important.
- In the setup, are ships pointed *exactly* to the center, or just anywhere in the general vicinity? Since directions determine what you run into and what you can shoot, this matters.
- When do the ships turn? It says "You may not switch directions in the middle of your turn," so when *do* they turn? And how do they turn -- are there limits to how much?
- How do players determine movement distance and firing accuracy? It matters, so should we use string, rulers, laser pointers, or what?
- Does *every* player get to move the black hole at the end of every turn? Can it be moved while a ship is stuck on it?
- Can ships stuck on the black hole receive damage from shots?
My assessment for the award: This needs a lot more developing: it doesn't make the cut.
- BStout