From Looney Pyramid Games Wiki
Steve Omodth
A color mixing logic game
:Players Players: 2
:Time Length: 10 to 30 minutes
:Complexity Complexity: Low
Trios per color: 1
Number of colors: 9 (one opaque)
Pyramid trios:
Monochr. stashes: 9 (one opaque)
Five-color sets: 2 (One Rainbow, One Xeno)
- - - - - - Other equipment - - - - - -
A six-sided die per player
Setup time: One minute
Playing time:
Strategy depth: Medium
Random chance: Medium
Game mechanics: Deduction
Theme: Puzzle
BGG Link:
Status: Nearly Complete (v1.0), Year released: 2007

Colorblind is a puzzle game where your ability to notice the difference in over-laping colors is everything.

Terminology[edit | edit source]

Master: The person making the puzzle.

Student: The person solving the puzzle.

The Key: The solution to the puzzle.

The Mask: The opaque piece concealing the key.

Setup[edit | edit source]

Each player starts with a d6. Who ever roll higher is the master first.

Take one opaque nest out of the game completely. The master makes 8 nests of mixed colors, any way they want the colors to be arranged. The mask will be held by the master until the key is solved. The drone and pawn under the opaque queen are the solution to the puzzle.

Example Puzzle[edit | edit source]

For the example the pieces will be arranged by pawn, drone, and queen.

Nest one: Red, Black, Cyan

Nest Two: Blue, Green, Red

Nest Three: Clear, Red, Purple

Nest Four: Black, Yellow, Orange


The Mask contains the small green and the medium yellow. So that is what the student is trying to figure out for this puzzles solution.

Play[edit | edit source]

Both players set their dice to 6. The student turns their back while the master mixes the nests together. When ready, the student may take one piece off the top of any one of the eight nests and set that piece aside. Now the colors under that piece are easier to tell apart.

For the example we'll say they lift the top piece off nest two. By removing the red queen form the nest, it makes the blue pawn under the green drone easier to see.

Now, the student gets one guess to figure out the key. When guessing you must be specific on the color and size of each piece. Your first guess is free.

Failure[edit | edit source]

If you guess incorrectly for your first guess, your second guess will lower your die or score by one point. Again, the student takes one top piece off of any one stack and guess again. You continue this pattern until you guess correctly or until you run out of guesses.

The master has two responses to the students guess.

  • Correct
  • Incorrect

The master should say as little as possible, he simply acts as the force between the key and the mask. At any time the master may check the mask to see the key, as long as the student does not see it.

Ending the Game[edit | edit source]

Once the puzzle has been solved, the master and student switch roles. The first player to hit zero on their die is the loser.

For the Record[edit | edit source]

You only lose points on your die when you are the student and you fail to guess correctly.

For the actually Colorblind[edit | edit source]

I mean no offence to anyone who is actually colorblind. I just want to state that for the record. I thought it was a good name for the dynamics of how the game is played. That being said, I am not personally colorblind, so if you wish to play this game, you are going to have to use stashes of colors that you are going to be able to tell apart. You may need to remove a few stacks which would make the guessing more limited, which could be a good or bad thing depending.

Variant[edit | edit source]

Instead of using the opaque queen for the mask, take it out of the game and try using the opaque drone instead.

If your games are going to quickly, use a d10 instead of a d6. If it takes forever, try a d4.

Feeling really crazy? Try using both opaque stacks and make two solutions. This will drive the student mad. Or frustrate them to the point of never playing with you again. Eather way I think it's win/win.