Fuji-san
Fuji-san | ||
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Gregory Lattanzio | ||
Players: | 2 | |
Length: | Fast | |
Complexity: | Easy | |
Trios per color: | 5 | |
Number of colors: | 2 | |
- - - - - - Other equipment - - - - - - | ||
Custom board | ||
Setup time: | 1 minute | |
Playing time: | 4 minutes - 10 minutes | |
Strategy depth: | Medium | |
Random chance: | None | |
BGG Link: | Fuji-san | |
Status: Complete (v1.0), Year released: 2014 | ||
Objective[edit | edit source]
Score the highest total number of points by capturing pyramids on a Fuji-San board.
Set up[edit | edit source]
Each player gets their own monochromatic stash of a unique color for the placement phase. Use the Fuji-san board provided.
Placement Phase[edit | edit source]
The person who is closest to enlightenment goes first.
Each player places one of their own pyramids into a triangular space on board, alternating until no spaces are left open.
Capture Phase[edit | edit source]
On the first round, the player who didn’t place the first piece removes one piece of their choosing, and then passes to the other player. After that, the following three-step turn proceeds.
1. Remove any two pieces from the board and put them into your "hand."
2. Place one piece from your hand onto the board.
Put the other piece into a discard pile.
3. You may then remove any one of your opponent's pieces that you completely surround with your own pieces (some spaces are surrounded by two pieces, others by three). Place the piece aside to score for your side.
Note: During steps one and two, you may remove or place pieces of either color.
Scoring[edit | edit source]
When there are fewer than two pieces remaining on the board, the game ends. Add up the pips on your pyramids in your score pile to determine the winner.
Board[edit | edit source]
The Fuju-san board is here.
Notes[edit | edit source]
The name of this game was originally for a completely different game of mine but, being a bit embarrassed by that game not being developed further, I appropriated this page for this game. I think it fits well enough for a minimal, and completely abstract game.