From Looney Pyramid Games Wiki

Under development

This game is currently under development, in the Playtesting stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.

Nick D'Andrea
Grow your forces and destroy the enemy.
:Players Players: 2 - 4
:Time Length: unknown
:Complexity Complexity: Low
Trios per color: 5
Number of colors: 4
Pyramid trios:
Monochr. stashes: 4
Five-color sets: 5 Rainbow or Xeno Stashes
- - - - - - Other equipment - - - - - -
Setup time: less than 2 minutes
Playing time:
Strategy depth: Medium
Random chance: None
Game mechanics:
Theme: None
BGG Link:
Status: Playtesting (v1.0), Year released: 2001

Equipment[edit | edit source]

Chess board, two mono-colored Icehouse stashes per player.

NOTE: If this game seems similar to Microbe Duel by Joe Vasele, it's because they both come from the same unfinished root set of rules, which we worked on together.

Setup[edit | edit source]

Each player gets two colors; one gets red and blue, the other gets yellow and green. Each player starts with a large blue/green piece on opposite corners of the board.

Rules[edit | edit source]

NOTE: NOTHING is done diagonally in this game.

On your turn, you may do 1 of the following with a piece you control:

1. Move a piece.

Small pieces can move up to 3 spaces, medium up to 2, and large up to 1. In a backup stack, only the bottom piece counts in determining how many spaces can be moved. No piece may move diagonally, but a piece may change direction during a turn. A piece may not move through or onto another piece. If a backup stack attacks/destroys, only the top piece may be increased.

2. Upgrade a piece.

Increase its size by 1, if possible. This may be either piece in a backup stack.

3. Attack a piece.

The attacked piece must be in moving range of the attacking piece. The attacked piece decreases its size by 1 (is destroyed if small) and the attacking piece increases its size by 1 (if possible). If the attacked piece is destroyed, the attacking piece takes its space and increases its size by 2 if possible.

4. Change a piece's color.

Change a piece's color to the other color you control. The new piece must be the same size or smaller.

5. Split a large blue/green piece.

Replace the piece with a medium and a small or 3 smalls. The resulting pieces create a stack, which cannot be moved as a whole. The top piece must be moved off the stack first, then the middle piece. One of these stacks cannot be backed up. A backed-up piece cannot do this.

6. Backup a piece.

Take a red/yellow piece and put it on an piece you control within moving range. This top piece can NEVER be moved off the bottom piece. When this stack is attacked, the top piece is attacked. If the top piece is destroyed, you no longer have a backup stack. A backup stack can have any number of pieces in it.

7. Create a "gate".

Turn a piece on its side. No piece smaller than the sideways piece may move onto or through the line that the piece points out. The line pointed out does not stop other pieces. The sideways piece is still susceptible to attack, and can still be upgraded, but cannot be backed up and cannot turn sideways if backed up, cannot back another piece up, cannot be moved, or split. A lying down piece may not change its direction or stand back up.

Winning[edit | edit source]

You win if you destroy all of your opponent's pieces.

3-4 player version[edit | edit source]

Have the third and fourth players start in unoccupied corners.