Egyptian Solitaire

From Looney Pyramid Games Wiki
Egyptian Solitaire
Dallan Duggar
Starting position for a game of Egyptian Solitaire.
A solitaire puzzle game combining Peg Solitaire with a Rubik's Cube.
:Players Players: 1 - 4
:Time Length: Fast
:Complexity Complexity: Medium
Trios per color: 3
Number of colors: 4
Pyramid trios:
Monochr. stashes: 4
Five-color sets: 3
- - - - - - Other equipment - - - - - -
3x4 grid of squares
Setup time: 1 minute
Playing time: 1 minute - 10 minutes
Strategy depth: Medium
Random chance: None
Game mechanics: Stacking, Elimination
Theme: Egyptian
BGG Link: Egyptian Solitaire
Status: Complete (v1.0), Year released: 2012
One of the best solitaire games for the Looney Pyramids game system (Icehouse pieces).

PDF rules and printable game boards available at:

Egyptian Solitaire is a solitaire puzzle game. Imagine a game of Peg Solitaire getting combined with a Rubik's Cube.

Number of Players: 1+

Equipment: 3 Rainbow Stashes, 3x4 grid

Additional material: Nicely formatted PDF rules with included 3x4 and 4x5 game boards are available to download and print at: [1]

Setup[edit | edit source]

Place a nest, which is a large atop a medium, atop a small, on each of the 12 empty squares on a 3x4 grid (color is not important).

Goal[edit | edit source]

Remove as many pyramids as possible from the board to achieve the lowest score.

How to Play[edit | edit source]

Each turn, use the top pyramid on a square to hop over the top pyramid in an adjacent square and land in the following square. Immediately remove the top pyramid of the square that was hopped.

You must always hop over a pyramid and must always remove the pyramid that is hopped. You are allowed to hop over one square in any direction, including diagonally.

A pyramid is only allowed to hop another pyramid if it can land on top of and be directly touching a pyramid of its own size (large on large, medium on medium, small on small) or is able to land on an empty square.

A pyramid can never land on top of a pyramid of a different size. Pyramids of any size can hop any size pyramid. For multiplayer and to avoid illegal actions, refrain from holding more than one pyramid at a time.

How to make a legal move in Egyptian Solitaire.
How to make a legal move in Egyptian Solitaire.

A game nearing its completion
A game nearing its completion

Scoring[edit | edit source]

When no more legal moves are possible, count the pips on all of the remaining pyramids on the board to get your final score.
Larges = 3 pts. Mediums = 2 pts. Smalls = 1 pt. It is possible to end the game with 1 point. This is considered a perfect score.

Additional Challenges[edit | edit source]

After winning the game with a single small pyramid, try finishing with only one medium pyramid or even more challenging, a single large pyramid. If you have access to more pyramids, try a 4x5 grid or even larger.

Multiplayer[edit | edit source]

Egyptian Solitaire was designed for one player; however, it is not difficult to incorporate friends. Listed below are a few multiplayer game modes.

King Tut[edit | edit source]

Players take turns playing one game at a time. Each game is timed by the other player(s). Stop the time when the active player says, “Done”, meaning they have no more legal moves or do not wish to make another move. Score the game. For each point over 1 in the player's score, add 3 seconds to the player's time to get a final time score for that player. If the player’s score is 1 point, no additional time is added. Then switch players. Play one game each or multiple rounds of games and alternate who goes first each round so there is no unfair advantage. Then add up the total time for each round and the player with the lowest overall time is the currently reigning King Tut.

Quicksand[edit | edit source]

All players play at the same time on their own 3x4 board. Set a timer for 1-5 minutes (longer or shorter depending on the skill level of the players). You may also use a randomized timer so that no one knows when the game will end. This can be a really fun addition. When the timer goes off, all of the pieces on the board and still being held in hands are all scored and the player with the lowest score wins.

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