From Looney Pyramid Games Wiki
Glenn Overby
Two-player setup for Efni
Use pyramids to win Fluxx goals
:Players Players: 2 - 6
:Time Length: Long
:Complexity Complexity: Medium
Trios per color: 5 or less (depending on number of players)
Number of colors: 1 per player
Pyramid trios:
Monochr. stashes: 1 per player
Five-color sets: 5 or less (depending on number of players)
- - - - - - Other equipment - - - - - -
Fluxx deck
Setup time: 3 min
Playing time: 30 min - 60 min
Strategy depth: Medium
Random chance: Medium
Game mechanics: Set collection, Hidden information
Theme: Fluxx
BGG Link: Efni
Status: Complete (v1.0), Year released: 2001

Efni is a hybrid Icehouse/Fluxx game, designed by Glenn Overby.

Setup Diagrams[edit | edit source]

The setup pictures only intermittently work at Archive.org. Here they are for your use:

Two-Player Setup

Three-Player Setup

Four-Player Setup

Five-Player Setup

Six-Player Setup

Rules[edit | edit source]

See the permanent archive of rules (linked below).

Martian Efni[edit | edit source]

Martian Efni in progress

The original Efni rules require a 45-card deck, and give instructions for reducing an original Fluxx (or Fluxx 3.0) deck for the purpose. To make an Efni deck from Martian Fluxx, proceed as follows:

  • Eliminate all Rules (Basic, New, and Meta) and Creepers from the deck.
  • All Keepers are used. (20 Keepers)
  • All non-Creeper Goals are used. Remove the following six Goals that require Creepers: The Army Called In Sick, Humans Without Hats, Mars Needs Women, Martian Zoo Keeper, Take Me To Your Leader, and Target City: Washington DC. (22 Goals remaining)
  • The only Actions used are Mass Hysteria (treat as Scramble Keepers), Exchange Keepers, and Steal Something (treat as Steal a Keeper). Eliminate all other Actions. (3 Actions remaining)

Setup and play as per the original Efni rules.

External Links[edit | edit source]