Efni
Efni | ||
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Designed by Glenn Overby | ||
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Use pyramids to win Fluxx goals | ||
Players: | 2 - 6 | |
Length: | Long? | |
Complexity: | Medium | |
Trios per color: | 5 or less (depending on number of players) | |
Number of colors: | 1 per player | |
- - - - - - Other equipment - - - - - - | ||
Fluxx deck | ||
Setup time: | 3 minutes | |
Playing time: | 30 minutes - 60 minutes | |
Strategy depth: | Medium | |
Random chance: | Medium | |
Game mechanics: | set collection, hidden information | |
Theme: | Fluxx | |
BGG Link: | Efni | |
Status: Complete (v1.0), Year released: 2001 | ||
Efni is a hybrid Icehouse/Fluxx game, designed by Glenn Overby.
Setup Diagrams[edit | edit source]
The setup pictures only intermittently work at Archive.org. Here they are for your use:
Rules[edit | edit source]
See the permanent archive of rules (linked below).
Martian Efni[edit | edit source]

The original Efni rules require a 45-card deck, and give instructions for reducing an original Fluxx (or Fluxx 3.0) deck for the purpose. To make an Efni deck from Martian Fluxx, proceed as follows:
- Eliminate all Rules (Basic, New, and Meta) and Creepers from the deck.
- All Keepers are used. (20 Keepers)
- All non-Creeper Goals are used. Remove the following six Goals that require Creepers: The Army Called In Sick, Humans Without Hats, Mars Needs Women, Martian Zoo Keeper, Take Me To Your Leader, and Target City: Washington DC. (22 Goals remaining)
- The only Actions used are Mass Hysteria (treat as Scramble Keepers), Exchange Keepers, and Steal Something (treat as Steal a Keeper). Eliminate all other Actions. (3 Actions remaining)
Setup and play as per the original Efni rules.
External Links[edit | edit source]
- The rules are online.
- Efni is listed on BoardGameGeek.