|Designed by Glenn Overby|
|Use pyramids to win Fluxx goals|
|Players:||2 - 6|
|Trios per color:||5 or less (depending on number of players)|
|Number of colors:||1 per player|
|Monochr. stashes:||1 per player|
|Five-color sets:||5 or less (depending on number of players)|
|- - - - - - Other equipment - - - - - -|
|Setup time:||3 minutes|
|Playing time:||30 minutes - 60 minutes|
|Game mechanics:||set collection, hidden information|
|Status: Complete (v1.0), Year released: 2001|
Efni is a hybrid Icehouse/Fluxx game, designed by Glenn Overby.
Setup Diagrams[edit | edit source]
The setup pictures only intermittently work at Archive.org. Here they are for your use:
Rules[edit | edit source]
See the permanent archive of rules (linked below).
Martian Efni[edit | edit source]
The original Efni rules require a 45-card deck, and give instructions for reducing an original Fluxx (or Fluxx 3.0) deck for the purpose. To make an Efni deck from Martian Fluxx, proceed as follows:
- Eliminate all Rules (Basic, New, and Meta) and Creepers from the deck.
- All Keepers are used. (20 Keepers)
- All non-Creeper Goals are used. Remove the following six Goals that require Creepers: The Army Called In Sick, Humans Without Hats, Mars Needs Women, Martian Zoo Keeper, Take Me To Your Leader, and Target City: Washington DC. (22 Goals remaining)
- The only Actions used are Mass Hysteria (treat as Scramble Keepers), Exchange Keepers, and Steal Something (treat as Steal a Keeper). Eliminate all other Actions. (3 Actions remaining)
Setup and play as per the original Efni rules.