High Rise

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Under development

This game is currently under development, in the Nearly Complete stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.

High Rise
Blake Cetnar
A game of trying to build the biggest towers in order to control the most valuable properties on a Martian Coasters square
:Players Players: 2
:Time Length: unknown
:Complexity Complexity: Low
Trios per color: 2
Number of colors: 2
Pyramid trios:
Monochr. stashes: 2
Five-color sets: 2
- - - - - - Other equipment - - - - - -
9 small six-sided dice, 1 Martian Coaster
Setup time: 5 minutes
Playing time:
Strategy depth: Medium
Random chance: Medium
Game mechanics:
Theme: strategy
BGG Link:
Status: Not Specified (v1.0), Year released: 2009
Created in August, 2009

High Rise

Game design by Blake Cetnar, 2009
Last Edited 8.12.2009

What You Need
• 2 Xeno stashes
• 2 Treehouse stashes
• 2 Grey stashes (can get away with one if the Black and White pieces are used for the board as well)
• 9 Six-sided dice (12mm or smaller)
• 1 Martian Coaster

To collect the most points by building and taking control of towers

Take the six-sided dice and roll them. Place one on each square on the Martian Coaster board and then cover each with a grey 3-pip piece (the rest of the grey pieces are not used). One player will use the Rainbow Treehouse colors while the other player uses all the pieces for the Xeno Treehouse stashes. (Note: if you are short on grey pieces, the Treehouse player can give up his black pieces and the Xeno player can give up his white pieces to be used for setting up the board if you need a few extra opaque 3-pip pieces, this would allow you to only need 1 grey stash for a 3x3 board). Each player should take one 1-pip piece of each of their colors and set them aside (just as a reminder who owns which colors). Players should then take turns moving the 3-pip pieces randomly on the Martian Coaster to different squares so that no players know where any given die is located.

Decide who goes first randomly. Players take turns placing one of their pieces on top of any stack on the board. The objective is to have the most points worth of pips (of his own colors) in a stack at the end of the game, with the idea being he/she is trying to win as many stacks as possible. Players may not pick pieces up on a stack to see what colors are under other pieces.

When both players run out of pieces count how many points worth of pips for each player are in a given stack. Whoever has the most pips wins control of that stack and that player gets a number of points equal to the number of points worth of pips his opponent had in that stack, plus a number of points equal to the number showing on the die at the bottom of the stack. Determine control of each stack and tally up all the points. Whoever has the most points in the end is the winner.

Note: This game is scalable. The playing surface for the base game is 3x3 since it is on a Martian Coaster but it could just as easily be played on a 3x4 Volcano board, a 4x4 Volcano board, or any combination up to the size of a full checkers board (although it will get considerably more resource-intensive with larger playing surfaces).

The only requirement is that you need:
• Enough 3-pip Grey pieces (or black, or white, the color doesn’t really matter as long as the pieces are opaque) to cover every square of the playing area
• Enough 6-sided dice to place one in every square of the playing area
• The same number of Rainbow and Xeno stashes as the number of grey stashes used

For example, for a 5x5 area you would need:
• 5 Grey, 5 Rainbow, and 5 Xeno stashes
• A 5x5 Volcano board or checkers board
• 25 six-sided dice

Instead of using opaque pieces (grey, white & black), and using dice, you can use any of the hard plastic Volcano boards made by Looney Labs and pick up enough ELBs pieces (also from Looney Labs) to cover each square on the board. Take a sheet of paper and cut it up in to pieces small enough to fit in each square on the board and write a random number on each paper square, randomly distribute 1 to each square on the board and then cover it up with an ELB piece. Using this method you don't need to use any opaque pieces so no grey stashes are required.

You can also use numbered poker chips or cards, as long as the cards are all face down and identical. Just make the board out of face-down numbers, blind to both players.

This game is licensed under a Creative_Commons License and is copyrighted © 2009 by me, Blake Cetnar