IceFrogs: Difference between revisions

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(→‎Game Play: Gave a bit more structure to the rules section)
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min_players=2 |
max_players=3 |
stashes=21 orper 3player |
sets= |
other_equip=Poker Chips |
setup_time=1 minute or less4 minutes|
playing_time=5-15 minutes |
complexity=Low |
strategy=Medium |
random_chance=None |
mechanicsgame_mechanics= Jumping, Stacking|
theme=Abstract|
release_year=2008|
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====Movement====
A pyramid may be moved one space to an adjacent space. AThe pyramidspace mayit alsolands jumpon overmay onebe space containing oneempty or moremay pyramids,contain so long as the topa pyramid in the stack is of equal or smallergreater size. Aas pyramidthe maytop not(or jumponly) overpiece in a pyramid larger than itselfstack. A pyramid cancannot jumpbe inplaced anyon top of thea sixsmaller directions and can move to the start space, so long as it doesn't end the turn therepyramid.
 
[[Image:Ice Frogs move adjacent rules05.-01.svg|thumb|none|600px|''<big>The purple pyramid here can move to an empty space or it can stack on top of the large blue pyramid or medium purple pyramid. It is not allowed to stack on top of the 1-pip blue pyramid because pyramids cannot land on pieces smaller than themselves.</big>'']]
A player may choose to place their pyramid on top of a pyramid of equal or greater size. It is not allowed to place a pyramid on top of a smaller pyramid. From one space, a pyramid may move over one other occupied space to land on the space after the occupied one. If this space was occupied, the player's turn is over. If this space was empty, the pyramid may move again to jump over another pyramid or be placed on top of an adjacent pyramid.
 
A pyramid may also jump over one space containing one or more pyramids, so long as the top pyramid in the stack is of equal or smaller size. A pyramid may not jump over a pyramid larger than itself. A pyramid can jump in any of the six directions and can move to the start space, so long as it doesn't end the turn there.
 
[[Image:Ice Frogs jump allowed yes-and-no-01.svg|thumb|none|600px|''<big>This purple pyramid may not jump over the medium blue pyramid to the right because the medium pyramid is bigger than it. But it can jump over the stack on the left, because the piece on the top of that stack is the same size or smaller than the jumping pyramid.</big>'']]
 
A player may choose to place their pyramid on top of a pyramid of equal or greater size. It is not allowed to place a pyramid on top of a smaller pyramid. From one space, a pyramid may move over one other occupied space to land on the space after the occupied one. If this space was occupied, the player's turn is over. If this space was empty, the pyramid may move again to jump over another pyramid or be placed on top of an adjacent pyramid.
 
[[Image:Ice Frogs jump yes allowed-02.svg|thumb|none|600px|''<big>This blue pyramid may jump over the small purple, the medium blue, and then the stack topped with the medium purple. It is not forced to keep jumping during this journey; it has the option of stopping any of the green dots shown on the poker chips.</big>'']]A pyramid can land on top of a piece of equal or greater size. A pyramid cannot land on top of a piece smaller than itself.[[Image:Ice Frogs jump not allowed03.svg|thumb|none|600px|''<big>In this same situation, if there were a small piece on the ending space, the blue pyramid would be able to jump the first two hops, but could not jump over the large-and-medium stack because doing so would cause it to land on a piece smaller than itself.</big>'']]If this space a pyramids lands on is occupied, the player's turn is over.[[Image:Ice Frogs jump not allowed04.svg|thumb|none|600px|''<big>In this same situation, if there were a large piece on the third hop, the blue pyramid would be able to land on the large piece. Doing so would end its movement because landing on an occupied space always ends your movement, so it could not jump over the medium blue pyramid to its right.</big>'']]
 
Only the top most pyramid in a stack may be moved. With this it is possible to trap an opponent's pyramid on a space.