Icehouse Null Game: Difference between revisions

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{{Infobox_Game|
subject_name=The Icehouse Null Game {{DEFAULTSORT:Icehouse Null Game, The}}|
designer=Dale Newfield|
image_link=|
description= The Game of Playing with Pyramids |
playersmin_players=1+ |
stashes max_players= 1+100 |
stashes = 0 |
sets=0|
other_equip = none |
setup_time= none |
Line 15 ⟶ 17:
theme = Null |
footnotes=|
release_year=2004
BGG_Link=N/A
}}
 
The ''Icehouse Null Game'' was designed by Dale Newfield. For more info, see [[null_koan|here]].
 
== Setup ==
The first step when preparing to play many icehouse games is to gather the requisite pieces, possibly separating them from pieces that will not be used in The Upcoming Game (TUG). Often this devolves into simply "Playing with Pyramids." Playing with Icehouse pieces is fun, and doing so has resulted in many great icehouse games over the years. Occasionally this interferes with actually playing TUG. Enter the Icehouse Null Game (TING).
 
== Gameplay ==
A game of TING starts when any potential TUG player says "We're playing The Icehouse Null Game" and at least one other TUG player agrees. A game of TING is over when all but one of the TUG players have finished "Playing with Pyramids" and are ready to play TUG. Those players have won TING. The last player has lost TING and must go last in TUG (unless there is consensus that going last in TUG is an advantage, in which case they must go first).
 
== External Links ==
 
* The rules are [https://web.archive.org/web/20151013225905/http://icehousegames.com/contest/icedes-1/ting/ting.html online].
 
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