Icehouse Null Game
The Icehouse Null Game | ||
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Dale Newfield | ||
The Game of Playing with Pyramids | ||
Players: | 1 - 100 | |
Length: | unknown | |
Complexity: | Low | |
Trios per color: | 0 | |
Number of colors: | 0 | |
- - - - - - Other equipment - - - - - - | ||
none | ||
Setup time: | none | |
Strategy depth: | Low | |
Random chance: | None | |
Theme: | Null | |
Status: Not Specified (v1.0), Year released: 2004 | ||
The Icehouse Null Game was designed by Dale Newfield. For more info, see here.
Setup[edit | edit source]
The first step when preparing to play many icehouse games is to gather the requisite pieces, possibly separating them from pieces that will not be used in The Upcoming Game (TUG). Often this devolves into simply "Playing with Pyramids." Playing with Icehouse pieces is fun, and doing so has resulted in many great icehouse games over the years. Occasionally this interferes with actually playing TUG. Enter the Icehouse Null Game (TING).
Gameplay[edit | edit source]
A game of TING starts when any potential TUG player says "We're playing The Icehouse Null Game" and at least one other TUG player agrees. A game of TING is over when all but one of the TUG players have finished "Playing with Pyramids" and are ready to play TUG. Those players have won TING. The last player has lost TING and must go last in TUG (unless there is consensus that going last in TUG is an advantage, in which case they must go first).
External Links[edit | edit source]
- The rules are online.
Entered in the Icehouse Game Design Competition, Summer 2004 |
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Winner: Sprawl 2nd: Missile Command 3rd: Turning Points 4th: Moscow Ice |
5th: Breakthrough 6th (tie): Martian Shogi and Venusian Bowling |
8th: Antshouse 9th: Limn 10th (tie): Arena and the Icehouse Null Game |