Missile Command
Missile Command | ||
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Geoff Hanna | ||
Use your Missile Batteries offensively to uncover and eliminate enemy Presidents while at the same time defending your own President from attack. | ||
Players: | 2 - 10 | |
Length: | unknown | |
Complexity: | Some | |
Trios per color: | 4 per player | |
Number of colors: | 10 | |
- - - - - - Other equipment - - - - - - | ||
Several tokens small enough to fit entirely inside a small pyramid | ||
Setup time: | two minutes | |
Strategy depth: | Some | |
Random chance: | None | |
Theme: | Mutually Assured Destruction | |
BGG Link: | 35013 | |
Status: Complete (v1.0), Year released: 2004 | ||
Missile Command was designed by Geoff Hanna, 2004. It uses all currently available colors (excluding gray), though it can be played with fewer than that.
External Links[edit | edit source]
- The rules to Missile Command are available online.
- Missile Command on BoardGameGeek
Entered in the Icehouse Game Design Competition, Summer 2004 |
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Winner: Sprawl 2nd: Missile Command 3rd: Turning Points 4th: Moscow Ice |
5th: Breakthrough 6th (tie): Martian Shogi and Venusian Bowling |
8th: Antshouse 9th: Limn 10th (tie): Arena and the Icehouse Null Game |