Arena

From Looney Pyramid Games Wiki
Arena
Designed by Christoffer Fogelström
Roll a D20 to knock down as many pyramids as possible
:Players Players: 2 - 4
:Time Length: Medium?
:Complexity Complexity: unknown
Trios per color: 5
Number of colors: 4
Pyramid trios:
Monochr. stashes:
Five-color sets:
- - - - - - Other equipment - - - - - -
Chessboard, D8s, D6s, coins
Setup time:
Playing time: 30
Strategy depth:
Random chance:
Game mechanics:
Theme: The wikipage input value is empty (e.g. <code>SomeProperty::, [[]]</code>) and therefore it cannot be used as a name or as part of a query condition.
BGG Link: Arena
Status: Complete (v), Year released: 2004

Arena was in the first Icehouse Game Design Competition.

External Links[edit | edit source]

Entered in the Icehouse Game Design Competition, Summer 2004
Winner: Sprawl 2nd: Missile Command 3rd: Turning Points 4th: Moscow Ice
5th: Breakthrough 6th (tie): Martian Shogi and Venusian Bowling
8th: Antshouse 9th: Limn 10th (tie): Arena and the Icehouse Null Game