Lockpick: Difference between revisions
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imported>Kataclysm m (→Lock In) |
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==Game End== |
==Game End== |
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To win, Freeze all 15 lock tumblers before you run out of cards in your face-down Code Stacks. If the final card is Popped from the final Code Stack, you have until the end of your turn to Freeze the last tumbler. Otherwise, the hack is detected and you lose. |
To win, Freeze all 15 lock tumblers before you run out of cards in your face-down Code Stacks. If the final card is Popped from the final Code Stack, you have until the end of your turn to Freeze the last tumbler. Otherwise, the hack is detected and you lose. |
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==Rules Reminders== |
==Rules Reminders== |
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*If the player notices a Set of cards she failed to Lock In previously, she Locks In the cards immediately, even during another action. |
*If the player notices a Set of cards she failed to Lock In previously, she Locks In the cards immediately, even during another action. |
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*If the player rolls a wild, she may choose a color which allows her to Pop cards or Jump cards. If she chooses a vacant stack which allows her to Jump, she may then further choose to refrain from Jumping, thus effectively passing the turn. |
*If the player rolls a wild, she may choose a color which allows her to Pop cards or Jump cards. If she chooses a vacant stack which allows her to Jump, she may then further choose to refrain from Jumping, thus effectively passing the turn. |
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==Notes== |
==Notes== |