Anonymous user
Lockpick: Difference between revisions
m
→Rules Reminders
imported>Kataclysm m (→Game End) |
imported>Kataclysm |
||
Line 131:
==Rules Reminders==
*Popping cards and Locking In are mandatory actions when possible. Jumping is optional.
*
*If there are not enough cards in the Code Stack pile to equal the die roll, but there are at least some, the player simply draws all the remaining cards.
*If there Code Stack pile the player must draw from is completely empty, she may perform a Jump move or pass.
*If the player notices a Set of cards she failed to Lock In previously, she Locks In the cards immediately, even during another action.
*If the player rolls a wild, she may choose a color which allows her to Pop cards or Jump cards. If she chooses a vacant stack which allows her to Jump, she may then further choose to refrain from Jumping, thus effectively passing the turn.
|