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Lockpick: Difference between revisions

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imported>Kataclysm
imported>Kataclysm
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==Rules Reminders==
*Popping cards and Locking In are mandatory actions when possible. Jumping is optional.
*IfEven after all three Tumblers of a color have been Frozen, cards are still Locked Into the Lock Stack.
*If there are not enough cards in the Code Stack pile to equal the die roll, but there are at least some, the player simply draws all the remaining cards.
*If there Code Stack pile the player must draw from is completely empty, she may perform a Jump move or pass.
*If the player notices a Set of cards she failed to Lock In previously, she Locks In the cards immediately, even during another action.
*If the player rolls a wild, she may choose a color which allows her to Pop cards or Jump cards. If she chooses a vacant stack which allows her to Jump, she may then further choose to refrain from Jumping, thus effectively passing the turn.
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