imported>Kataclysm |
imported>Kataclysm |
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==Play== |
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==Play== |
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1. The oldest player goes first.
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The oldest player goes first. |
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2. On a player’s turn he rolls the dice and places a mid according to his roll. |
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===Rolling and Placing=== |
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'''Blank Die:''' A blank die copies the roll of any die rolled. (The rest of the roll results assume that blanks have been accounted for. i.e. two Aces could be an Ace and a blank.) |
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On a player’s turn he rolls the dice and places a mid according to his roll. |
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'''3 Blanks''' Place any size mid on any unoccupied square and roll again. |
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'''2 Aces''' Place a small mid in an unoccupied square in the column of the third die, i.e. you roll two Aces and a 4, you place a small mid in column 4. |
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{|class="wikitable" |
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'''3 Aces''' Place a small mid on any unoccupied square. |
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!Die Roll |
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'''Doubles (except Aces)''' Place a medium mid in any unoccupied square of the column rolled, i.e. you roll double 4s and a 2, you place a medium mid in column 4 and the 2 is ignored. |
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!Result |
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'''Triples (except Aces)''' Place a large mid in any unoccupied square of the column rolled, i.e. you roll triple 5s, you place a large mid in column 5. |
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'''Any Other Roll''' Any other combination or dice, results in the player not making a play this turn. |
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|'''Blank Die''' |
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3. If a player has run out of a certain size mid and by result must play that size he |
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|A blank die copies the roll of any die rolled. (The rest of the roll results assume that blanks have been accounted for. i.e. two Aces could be an Ace and a blank.) |
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cannot make a play this turn. |
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4. Capturing an opponent’s mids . |
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|'''3 Blanks''' |
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A. You can capture your opponent’s mids by placing a mid so that his single mid is |
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|Place any size mid on any unoccupied square and roll again. |
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bordered at both ends by two of your own, and your mids have more power then |
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the mids they are surrounding. |
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|'''2 Aces''' |
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1. Mids have power equal to the number of pips on a side. (1 for small, 2 for |
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|Place a small mid in an unoccupied square in the column of the third die, i.e. you roll two Aces and a 4, you place a small mid in column 4. |
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|'''3 Aces''' |
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|Place a small mid on any unoccupied square. |
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|'''Doubles (except Aces)''' |
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|Place a medium mid in any unoccupied square of the column rolled, i.e. you roll double 4s and a 2, you place a medium mid in column 4 and the 2 is ignored. |
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|'''Triples (except Aces)''' |
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|Place a large mid in any unoccupied square of the column rolled, i.e. you roll triple 5s, you place a large mid in column 5. |
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|'''Any Other Roll''' |
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|Any other combination or dice, results in the player not making a play this turn. |
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<br> |
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Note: if a player has run out of the rolled mid , he cannot make a play this turn. |
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===Capturing=== |
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Capturing an opponent’s mids : |
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<br>You can capture your opponent’s mids by placing a mid such taht his single mid is bordered at both ends by two of your own, and your mids have more power than the mids they are surrounding. |
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* Mids have power equal to the number of pips on a side. (1 for small, 2 for |
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medium, 3 for large.) |
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medium, 3 for large.) |
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2. Multiple mids can be captured at once as long as your mids have more power
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* Multiple mids can be captured at once as long as your mids have more power |
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than the mids they are capturing. |
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than the mids they are capturing. |
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3. Mids can be captured in any direction: diagonal, horizontal or vertical.
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* Mids can be captured in any direction: diagonal, horizontal or vertical. |
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4. A capture move can wrap around the top and bottom of the board as well as
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* A capture move can wrap around the top and bottom of the board as well as the sides, so there is no safe space on the board. |
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* A player cannot capture his own mids. |
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the sides, so there is no safe space on the board. |
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* A mid placed between an opponent’s mids is safe from capture from those |
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5. A player cannot capture his own mids. |
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6. A mid placed between an opponent’s mids is safe from capture from those |
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mids. |
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mids. |
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5. Captured mids are returned to their owner for future placement.
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* Captured mids are returned to their owner for future placement. |
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Winning |
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Be the first player to place all of your mids on the board and you win. |
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Copyright 2001 by Kenneth Leyhe Sr. Permission is granted to copy, distribute and/or modify this |
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document under the terms of the GNU Free Documentation License, Version 1.1 or any later version |
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published by the Free Software Foundation; with no Invariant Sections, no Front-Cover and/or Back- |
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Cover Texts. A copy of the license can be found at www.gnu.org/copyleft/fdl.html. |
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==Game End== |
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Be the first player to place all of your mids on the board and you win. |
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==Copyright== |
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Copyright 2001 by Kenneth Leyhe Sr. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1. A copy of the license can be found at www.gnu.org/copyleft/fdl.html. |
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== External Link == |
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== External Link == |