Pikemen: Difference between revisions

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image_link=[[Image:PikemenBandana.jpg|200px|Pikemen game]]|
description=Defend your pieces from jousting pikemen! |
playersmin_players=2–4 |
max_players=4 |
stashes=1 per player |
trios_per_color = 5 (fewer with more players)|
other_equip=[[chessboard]] |
number_of_colors = 1 per player |
other_equip=Chessboard |
setup_time=2 minutes |
playing_time=15 minutes |
Line 15 ⟶ 18:
theme=jousting |
footnotes=|
release_year=1997|
game_status=Complete|
BGG_Link=[http://www.boardgamegeek.com/game/20269]
}}
'''Pikemen''' is a chess-like [[Icehouse_game_system|Icehouse game]] with simple rules and some interesting resulting strategies. It is commonly played on a chessboard, but can also be an absolute blast when played on [[chessboard wedge|strange boards]].
 
==Setup==
It was originally known as "IceChess" but the name was changed to avoid confusion with [[Martian Chess]].
===2-Player Strategy Setup===
{| style="text-align:center; border: 3px solid black; border-collapse:collapse;"
|style="border: 3px solid black;"|{{PL|::LPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|-
|style="border: 3px solid black;"|{{PL|::LPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|-
|style="border: 3px solid black;"|{{PL|::LPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|-
|style="border: 3px solid black;"|{{PL|::MPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL|::SPU|crimson|3em}}
|-
|style="border: 3px solid black;"|{{PL|::SPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL|::SPU|crimson|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|crimson|3em}}
|-
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL|::SPU|crimson|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|crimson|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|crimson|3em}}
|-
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL|::SPU|crimson|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|crimson|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|crimson|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|crimson|3em}}
|-
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL|::SPU|crimson|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|crimson|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|crimson|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|crimson|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|crimson|3em}}
|-
|}
<hr>
 
===3-player setup===
{| style="text-align:center; border: 3px solid black; border-collapse:collapse;"
|-
|style="border: 3px solid black;"|{{PL|::LPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|-
|style="border: 3px solid black;"|{{PL|::LPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|-
|style="border: 3px solid black;"|{{PL|::MPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|::SPU|crimson|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|crimson|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|crimson|3em}}
|-
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|::SPU|crimson|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|crimson|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|crimson|3em}}
|-
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|::SPU|crimson|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|crimson|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|crimson|3em}}
|-
|style="border: 3px solid black;"|{{PL|::MPU|green|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|green|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|green|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|green|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|::SPU|crimson|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|crimson|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|crimson|3em}}
|-
|style="border: 3px solid black;"|{{PL|::LPU|green|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|green|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|green|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|green|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|-
|style="border: 3px solid black;"|{{PL|::LPU|green|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|green|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|green|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|green|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|}
<hr>
 
===4-player setup===
{| style="text-align:center; border: 3px solid black; border-collapse:collapse;"
|style="border: 3px solid black;"|{{PL|::LPU|green|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|green|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|green|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|::MPU|crimson|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|crimson|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|crimson|3em}}
|-
|style="border: 3px solid black;"|{{PL|::LPU|green|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|green|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|green|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|::SPU|crimson|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|crimson|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|crimson|3em}}
|-
|style="border: 3px solid black;"|{{PL|::MPU|green|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|green|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|green|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|::SPU|crimson|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|crimson|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|crimson|3em}}
|-
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|-
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|-
|style="border: 3px solid black;"|{{PL|::MPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|::SPU|orange|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|orange|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|orange|3em}}
|-
|style="border: 3px solid black;"|{{PL|::LPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|::SPU|orange|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|orange|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|orange|3em}}
|-
|style="border: 3px solid black;"|{{PL|::LPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|::MPU|orange|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|orange|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|orange|3em}}
|-
|}
<hr>
 
==Gameplay==
====Movement====
*Each turn, the active player may do one of two things:
::*Reorient a pyramid to face one of the eight compass directions, or
::*Cause a pyramid to ''charge'' in the direction it is already pointing.
:::*The charging pyramid may travel any number of empty spaces.
:::*It must stop before it enters a space with a pyramid of its own color, and it must stop ''on'' a space occupied by a capturable pyramid.
:::*At the end of the movement, the player may orient the pyramid to point in any of the 8 directions (in an attack position) or to stand the pyramid upright (in a defense position).
*Turns rotate clockwise.
 
===Capturing===
*Pyramids lying down, no matter what their size, are vulnerable to attack by an opponent's pyramid of any size.
*Pyramids standing up are in defensive position and may only be captured by a bigger piece.
*Large pyramids standing up are, as a result, invulnerable.
===Points and Game End===
*Captured pyramids are permanently out of the game. They are collected by the player who captured them and are worth points equal to the pip-size of the pyramid.
*The game ends when one player has captured 12 points' worth of pieces.
 
== Strategy ==
An interesting property of Pikemen is the dichotomy between attacking and defending. An attacking piece has very little defensive value, since any other piece can capture it, yet it must become vulnerable in order to threaten an opponent's pieces. A defending piece, being upright, cannot attack at all, but can only be captured by a limited number of pieces; 3-point pieces cannot be captured at all while upright. A player who creates a strong attack formation will be exposed to counterattacks, and a player who plays very defensively will be slow in acquiring points. This creates an interesting balance between aggressive and cautious play styles.
 
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Some people exposed to the game have criticized it for being called "Pike-'''''men'''''" in a era when gender neutrality is in fashion. Suggestions for alternative names are currently being collected.
 
==History==
It was originally known as "IceChess" but the name was changed to avoid confusion with [[Martian Chess]].
 
 
== External Links ==
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{{pwp}}
{{PyPr}}
{{pa-other}}
 
[[Category:Abstract]]
[[Category:Chessboard]]
[[Category:2-player]]
[[Category:3-player]]
[[Category:4-player]]
[[Category:Jousting]]
[[Category:Capture]]
[[Category:Games on Abstract Play]]
[[Category:Games on SDG]]
[[Category:One stash per player]]
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[[Category:Non-stacking]]
[[Category:IceSheets]]
[[Category:Perfect information]]