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Pikemen: Difference between revisions
→Movement
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====Movement====
*Each turn, the active player may do one of two things:
::*Reorient a
::*Cause a pyramid to ''charge'' in the direction it is already pointing.
:::*The charging pyramid may travel any number of empty spaces.
:::*It must stop before it enters a space with a pyramid of its own color, and it must stop ''on'' a space occupied by a capturable pyramid.
:::*At the end of the movement, the player may choose to leave the pyramid lying down in the direction it traveled or to stand the pyramid back up.
===Capturing===
*Pyramids lying down, no matter what their size, are vulnerable to attack by an opponent's pyramid of any size.
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