Space Monkeys: Difference between revisions

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imported>Chris Goodwin
imported>Chris Goodwin
(Removed name "Bad Monkey Place" as that was just too silly for a game about secret government labs studying monkeys from space...)
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== Setting up ==
== Setting up ==


* The white spaces in your first two rows are the cages where your monkeys are kept. Place your monkeys among these spaces however you wish.
* The white spaces in your first two rows are the cages where your monkeys are kept (inexplicably left unlocked; maybe the space monkeys have secret mind powers?). Place your monkeys among these spaces however you wish.
* The black spaces in your second row are where your opponent's ships are stored; your ships are in your opponent's second row. Place each player's ships in the appropriate spaces.
* The black spaces in your second row are where your opponent's ships are stored; your ships are in your opponent's second row. Place each player's ships in the appropriate spaces. (The government is aware of the factionalism among the space monkeys, and has placed the monkeys as far away from their ships as possible.)
(The government is aware of the factionalism among the space monkeys, and has placed the monkeys as far away from their ships as possible.)


[Note: Soon there will be a picture illustrating placement of the pieces.]
[Note: Soon there will be a picture illustrating placement of the pieces.]
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A ship can't move unless it has a monkey on board. A monkey that is orthogonally adjacent to a ship of its own color may board the ship as a move; stack the monkey on top of the ship piece.
A ship can't move unless it has a monkey on board. A monkey that is orthogonally adjacent to a ship of its own color may board the ship as a move; stack the monkey on top of the ship piece.


When a monkey (on foot) is jumped (by another monkey, also on foot) the jumping player places the jumped monkey in a space of his or her choice in its owner's Bad Monkey Place. If a player's Bad Monkey Place is full, that player's monkeys may not be jumped. There are no restrictions on moving into or out of the Bad Monkey Place, nor are there any restrictions based on being sent there (i.e. no loss of turn or anything); the monkey just moves to the Bad Monkey Place, and may then move out next turn.
When a monkey (on foot) is jumped (by another monkey, also on foot) the jumping player places the jumped monkey in a space of his or her choice in its owner's cage area. There are no restrictions on moving into or out of the cages, nor are there any restrictions based on being sent there (i.e. no loss of turn or anything); the monkey is just placed in the cage, and may then move out next turn.


Nothing happens to a ship that is jumped.
Nothing happens to a ship that is jumped.