WreckTangle: Difference between revisions

11,790 bytes added ,  4 years ago
More Pyramid Love has been shown, as well as some normal love
imported>JorWat
(This page needed some Pyramid Love (might come back later to add more))
imported>JorWat
(More Pyramid Love has been shown, as well as some normal love)
Line 7:
max_players=4|
sets= 2|
game_length=Medium|
stashes=1 per player|
other_equip = A board ( a Chessboard Bandanna works nicely ), some markers (one two sided( like a coin)), two Treehouse dicedie |
setup_time= Mere1 minutesminute |
min_playing_time= 20|
playing_time= 20 - 40 minutes |
max_playing_time=40 minutes |
complexity=Medium |
strategy=Medium |
random_chance= someMedium|
mechanics= Move and capture |
theme = Abstract |
footnotes =|
release_year=2007|
Line 23 ⟶ 25:
==Setup==
 
Using a chessboard bandanna or a chessboard block off the 4 corner spaces, thesesthese are not to be used by any player. On the outside rows of the board, set up 6six pieces for each player(two of each size of one color). Set them up with the pawns on the outside then the drones then the queens on the inside. When complete the board should look similar to the figure below for a 4 four-player game. The row a color starts in is that color's 'Home Row'.
 
Place the coin off to the side with the heads side up.
 
{| style="text-align:center; border: 3px solid black; border-collapse:collapse;"
|style="border: 3px solid black; background-color:black"|{{PL| ||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|::SPUSPN|yellow|3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|::MPUMPN|yellow|3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|::LPULPN|yellow|3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|::LPULPN|yellow|3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|::MPUMPN|yellow|3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|::SPUSPN|yellow|3em}}
|style="border: 3px solid black; background-color:black"|{{PL| ||3em}}
|-
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|::SPUSPN|green|3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL| ||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL| ||3em}}
Line 44:
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL| ||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL| ||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|::SPUSPN|blue|3em}}
|-
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|::MPUMPN|green|3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL| ||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL| ||3em}}
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|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL| ||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL| ||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|::MPUMPN|blue|3em}}
|-
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|::LPULPN|green|3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL| ||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL| ||3em}}
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|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL| ||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL| ||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|::LPULPN|blue|3em}}
|-
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|::LPULPN|green|3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL| ||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL| ||3em}}
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|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL| ||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL| ||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|::LPULPN|blue|3em}}
|-
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|::MPUMPN|green|3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL| ||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL| ||3em}}
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|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL| ||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL| ||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|::MPUMPN|blue|3em}}
|-
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|::SPUSPN|green|3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL| ||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL| ||3em}}
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|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL| ||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL| ||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|::SPUSPN|blue|3em}}
|-
|style="border: 3px solid black; background-color:black"|{{PL| ||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|::SPUSPN|red|3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|::MPUMPN|red|3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|::LPULPN|red|3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|::LPULPN|red|3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|::MPUMPN|red|3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|::SPUSPN|red|3em}}
|style="border: 3px solid black; background-color:black"|{{PL| ||3em}}
|-
|}
 
Place the coin off to the side with the heads side up.
 
==Movement==
A player may move one piece per turn with his normal movement. Movement varies for each piece in WreckTangle. Normal movements are as follows:<br>
Pawns - maycan move exactly 2 spaces orthogonally.<br>
http://farm3.static.flickr.com/2048/2121389461_8a612d729e.jpg
 
{| style="text-align:center; border: 3px solid black; border-collapse:collapse;"
Drones-May move exactly 2 spaces diagonally<br>
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
http://farm3.static.flickr.com/2334/2121389423_29aeb5a8e2.jpg
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|:SPN|red|3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|-
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|⬆||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|-
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|:SPN|red|3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|⬅||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|::SPN|red|3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|➡||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|:SPN|red|3em}}
|-
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|⬇||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|-
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|:SPN|red|3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|}
 
QueensDrones maycan move exactly 2 spaces either orthogonally or diagonally<br>
http://farm3.static.flickr.com/2344/2121389463_751b7a3ce6.jpg
 
{| style="text-align:center; border: 3px solid black; border-collapse:collapse;"
In addition to the normal movement each turn a player rolls a treehouse die. And ''may'' move ''any'' piece on the board in accordance with the result, including your opponents pieces. You do not have to use your treehouse move but you MUST make your normal move. You may make your treehouse move before or after your normal move. Therefore it is a good idea to roll before moving.
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|:MPN|red|3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|:MPN|red|3em}}
|-
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|⬉||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|⬈||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|-
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|::MPN|red|3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|-
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|⬋||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|⬊||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|-
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|:MPN|red|3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|:MPN|red|3em}}
|}
 
Queens can move exactly 2 spaces either orthogonally or diagonally<br>
<table border=1>
 
<tr>
{| style="text-align:center; border: 3px solid black; border-collapse:collapse;"
<td>
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|:LPN|red|3em}}
{{PL|:TIP|black|3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
</td>
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|:LPN|red|3em}}
<td>
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
Move a pyramid 1 space Directly away from it's home row.
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|:LPN|red|3em}}
</td>
|-
</tr>
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
<tr>
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|⬉||3em}}
<td>
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|⬆||3em}}
{{PL|:SWAP|black|3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|⬈||3em}}
</td>
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
<td>
|-
Swap the positions of two pyramids on the board.
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|:LPN|red|3em}}
</td>
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|⬅||3em}}
</tr>
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|::LPN|red|3em}}
<tr>
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|➡||3em}}
<td>
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|:LPN|red|3em}}
{{PL|:HOP|black|3em}}
|-
</td>
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
<td>
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|⬋||3em}}
Move a pyramid 1 space diagonally toward it's home row.
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|⬇||3em}}
</td>
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|⬊||3em}}
</tr>
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
<tr>
|-
<td>
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|:LPN|red|3em}}
{{PL|:DIG|black|3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
</td>
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|:LPN|red|3em}}
<td>
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
Move a pyramid 1 space diagonally away from it's home row.
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|:LPN|red|3em}}
</td>
|}
</tr>
 
<tr>
In addition to the normal movement, each turn a player rolls a Treehouse die, and ''may'' move ''any'' piece on the board in accordance with the result, including your opponents pieces. You do not have to use your Treehouse move but you ''must'' make your normal move. You may make your Treehouse move before or after your normal move. Therefore, it is a good idea to roll before moving.
<td>
 
{{PL|:AIM|black|3em}}
{| border=1 cellpadding=5 style="border-collapse: collapse;"
</td>
|{{PL|:TIP|black|3em}}
<td>
|Move a pyramid 1 space directly towardaway it'sfrom its home row.
|-
</td>
|{{PL|:SWAP|black|3em}}
</tr>
|Swap the positions of two pyramids on the board
<tr>
|-
<td>
|{{PL|:WILDHOP|black|3em}}
|Move a pyramid 1 space diagonally toward its home row
</td>
|-
<td>
|{{PL|:DIG|black|3em}}
Choose one of the above.
|Move a pyramid 1 space diagonally away from its home row
</td>
|-
</tr>
|{{PL|:AIM|black|3em}}
</table>
|Move a pyramid 1 space directly toward its home row
|-
|{{PL|:WILD|black|3em}}
|Choose one of the above
|-
|}
 
==Capturing==
Once you form a rectangle with four of your pyramids, you will then capture other pyramids. If the coin is showing heads, you capture all of your opponents pyramids inside of the rectangle, excluding the edges. If the coin is showing tails, you capture all of your opponents' pyramids along the edges of the rectangle, but none inside of it. After you form a rectangle, flip the coin over to its other side.<br>
 
http://farm3.static.flickr.com/2092/2121389455_542eb5f8ce.jpg -
{| style="text-align:center; border: 3px solid black; border-collapse:collapse; display: inline-table;"
http://farm3.static.flickr.com/2252/2121389459_6cda144f2a.jpg
|+ <strong>Heads captures inside the rectangle</strong>
|-
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|::MPN|red|3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|::LPN|red|3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|-
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#fc2a2f"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#fd353a"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|-
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#fd353a"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#fc2a2f"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|-
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#fc2a2f"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#fd353a"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|-
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#fd353a"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#fc2a2f"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|-
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|::MPN|red|3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|::LPN|red|3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|-
|}
{| style="text-align:center; border: 3px solid black; border-collapse:collapse; display: inline-table;"
|+ '''Tails captures along the edges of the rectangle'''
|-
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|-
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|::MPN|red|3em}}
|style="border: 3px solid black; background-color:#fc2a2f"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#fd353a"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|::LPN|red|3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|-
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#fc2a2f"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#fd353a"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|-
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#fd353a"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#fc2a2f"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|-
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|::MPN|red|3em}}
|style="border: 3px solid black; background-color:#fd353a"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#fc2a2f"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|::LPN|red|3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|-
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|-
|}
 
You can only capture on the turn the rectangle is formed. youYou may not make captures with any parts of your rectangle in a home row (yoursYours or anyone else's. You may move into a home row, just not capture from there). You may not make consecutive captures with the same rectangle. In other words, after a capture, you may not simply move one pyramid then move it back again for another capture.
 
==Winning==
When 3three of a player's pieces are captured, that player is out of the game. The last player left in the game is the winner.
 
==Links==
Anonymous user