Spectrum: Difference between revisions
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imported>Kataclysm (Updated to approximate year published based on datestamped remarks in Discussion page) |
(Color math and rules clarification) |
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min_players=2| |
min_players=2| |
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max_players=4| |
max_players=4| |
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trios_per_color=5| |
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stashes=12 (one each of all 12 available colors) | |
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number_of_colors=12 | |
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other_equip= directional indicator, |
other_equip= directional indicator, Opaque bag(s) | |
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setup_time=5-10 minutes | |
setup_time=5-10 minutes | |
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playing_time= | |
playing_time= | |
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complexity= |
complexity=Low | |
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strategy= |
strategy=Medium | |
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random_chance= |
random_chance=Low | |
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game_mechanics=Resource management | |
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theme= |
theme=Abstract | |
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footnotes= | |
footnotes= | |
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game_status=Initial design| |
game_status=Initial design| |
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==Setup== |
==Setup== |
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# Take one trio of each color and place them in an opaque bag. (If using three draw bags or boxes, use one for each size). |
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==Play== |
==Play== |
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# Exchanges are considered a single transaction. Therefore, if a player exchanges 2 small and 2 medium in a turn, they can only take 2 large due to rule 3. |
# Exchanges are considered a single transaction. Therefore, if a player exchanges 2 small and 2 medium in a turn, they can only take 2 large due to rule 3. |
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# Exchanges are always even. Players must receive pyramids totalling the value they exchanged for. |
# Exchanges are always even. Players must receive pyramids totalling the value they exchanged for. |
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# Pyramids are finite. There will only be 4 |
# Pyramids are finite. There will only be 4 trios of each color available in the game. Players may not exchange for more than this. (For example, a player cannot exchange 2 large pyramids for 6 small). |
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'''Upconverting''' is exchanging a pyramid of one value for another of 1 value higher within the same player. For example, a player upconverting a 2-value blue pyramid trades it in for a 3-value blue pyramid. |
'''Upconverting''' is exchanging a pyramid of one value for another of 1 value higher within the same player. For example, a player upconverting a 2-value blue pyramid trades it in for a 3-value blue pyramid. |
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# The 3 matching pyramids in that player's stash are returned to the spectrum. |
# The 3 matching pyramids in that player's stash are returned to the spectrum. |
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# The goal is returned to the draw bag. A new goal is drawn. |
# The goal is returned to the draw bag(s). A new goal is drawn. |
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# The directional indicator is reversed. Now exchanges move in the other direction. |
# The directional indicator is reversed. Now exchanges move in the other direction. |
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Game end: |
Game end: |
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As soon as a player's stash contains 6 or less points in pyramids, that player wins. |
As soon as a player's stash contains 6 or less points in pyramids, that player wins. |
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==Notes== |
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The original rules required "one [stash] each of all 12 available colors". Now that more [[Color|colors]] are available, more could (or must?) be used. |
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[[Category:10HOUSE]] |
[[Category:10HOUSE]] |
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[[Category:12 stashes]] |
[[Category:12 stashes]] |