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We considered that it would be fun if you can ALWAYS have an action, but that the actions are constrained somehow. My game buddy suggested, we should give 2 actions for 1-3 and the other 2 actions for 4-6. This gives 3 games:
We considered that it would be fun if you can ALWAYS have an action, but that the actions are constrained somehow. My game buddy suggested, we should give 2 actions for 1-3 and the other 2 actions for 4-6. This gives 3 games:


{| class="wikitable"
Combo 1-3 4-6 Description
|-
===== === === ===========
! Combo !! 1-3 !! 4-6 !! Description
I R/Y G/B At first it seemed a good idea to have G/B together, but it didn't work that well.
|-
II R/G Y/B This game works better, but the R/G combo is frustrating, if your build causes an overpopulation.
| I || R/Y || G/B || At first it seemed a good idea to have G/B together, but it didn't work that well.
III R/B Y/G This game works best, and we had the greatest fun. It has reversal of fortune (you can win, even you seem lost).
|-
| II || R/G || Y/B || This game works better, but the R/G combo is frustrating, if your build causes an overpopulation.
|-
| III || R/B || Y/G || This game works best, and we had the greatest fun. It has reversal of fortune (you can win, even you seem lost).
|}


* Indeed, one could even assign 2 allowed actions to any throw of a D6 as follows:
* Indeed, one could even assign 2 allowed actions to any throw of a D6 as follows:

1 = R/Y
{| class="wikitable"
2 = G/B
|-
3 = Y/B
! N !! Color Combo
4 = R/G
|-
5 = R/B
6 = Y/G
| 1 || R/Y
|-
| 2 || G/B
|-
| 3 || Y/B
|-
| 4 || R/G
|-
| 5 || R/B
|-
| 6 || Y/G
|}