Talk:Homejinks: Difference between revisions

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imported>Cuc
imported>Cuc
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| I || R/Y || G/B || At first it seemed a good idea to have G/B together, but it didn't work that well.
| I || R/Y || G/B || At first it seemed a good idea to have G/B together, but it didn't work that well.
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| II || R/G || Y/B || This game works better, but the R/G combo is frustrating: if building would cause an Overpopulation you're forced to pass.
| II || R/G || Y/B || This game works better, but the R/G combo is frustrating: if building would cause an Overpopulation, you're forced to pass.
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| III || R/B || Y/G || This game is most balanced. The Y/G prevents passes / Overpopulations: if you'd create a Catastrophe with Green, you can use Yellow to spread out. We had great fun. It has reversal of fortune (you can win, even when you seem lost).
| III || R/B || Y/G || This game is most balanced. The Y/G prevents passes / Overpopulations: if you'd create a Catastrophe with Green, you can use Yellow to spread out. We had great fun. It has reversal of fortune (you can win, even when you seem lost).