Talk:Tink: Difference between revisions

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imported>Chris Goodwin
imported>Chris Goodwin
(→‎Playtesting: new section)
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- [[User:Chris Goodwin|Chris Goodwin]] ([[User talk:Chris Goodwin|talk]]) 18:57, 16 May 2018 (PDT)
:Initial testing says no. Depending on how you interpret "diagonally" there are either too many or too few adjacent spaces, and the goal would have to change from "four in a row" to some particular formations. Four in a row around the center; a "quad" (any of the larger triangles around the edge that are made up of four smaller triangles). Are there any others that are easily describable? - [[User:Chris Goodwin|Chris Goodwin]] ([[User talk:Chris Goodwin|talk]]) 12:11, 17 May 2018 (PDT)
 
== Playtesting ==
 
=== Game 1, Orange vs. Yellow ===
 
Yellow eventually won with four in a row.
 
=== Game 2, Orange/Yellow/Green ===
 
The game went on for a while. The board got crowded enough that Green was forced to play their final piece, a small. Orange looked at the stashes and realized that everyone else was out of pieces. Orange dropped a small on a random square and won the game by elimination.
 
=== General impressions ===
 
This is a tough game. Resources are tight, and sometimes a player has to make a move they absolutely don't want to, in order to return pieces so that they can keep playing. I like this '''a lot.'''
 
- [[User:Chris Goodwin|Chris Goodwin]] ([[User talk:Chris Goodwin|talk]]) 20:48, 17 May 2018 (PDT)