Talk:Tink
Add topicThis is the first game I have designed for multiple game systems: Looney Pyramids, Piecepack, and Sly (also known as Realm). The versions are titled Tink, Tingle, and Ting, respectively. This is the first version I've posted anywhere. - Chris Goodwin (talk) 17:47, 16 May 2018 (PDT)
The wheel board[edit source]
Would Tink work (even with 2-3 players) on the wheel board? It would be four spaces "in a row" on that board. Diagonal would mean any two spaces that share a corner. Must try this! - Chris Goodwin (talk) 18:57, 16 May 2018 (PDT)
- Initial testing says no. Depending on how you interpret "diagonally" there are either too many or too few adjacent spaces, and the goal would have to change from "four in a row" to some particular formations. Four in a row around the center; a "quad" (any of the larger triangles around the edge that are made up of four smaller triangles). Are there any others that are easily describable? - Chris Goodwin (talk) 12:11, 17 May 2018 (PDT)
Playtesting[edit source]
Game 1, Orange vs. Yellow[edit source]
Yellow eventually won with four in a row.
Game 2, Orange/Yellow/Green[edit source]
The game went on for a while. The board got crowded enough that Green was forced to play their final piece, a small. Orange looked at the stashes and realized that everyone else was out of pieces. Orange dropped a small on a random square and won the game by elimination.
General impressions[edit source]
This is a tough game. Resources are tight, and sometimes a player has to make a move they absolutely don't want to, in order to return pieces so that they can keep playing. I like this a lot.
- Chris Goodwin (talk) 20:48, 17 May 2018 (PDT)
Out of playtesting[edit source]
I should have removed the "In development/playtesting" status a year ago. This game is Ready.