The War of the Worlds: Difference between revisions
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(Google translate from Spanish and clear up) |
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** Warning: Depending on how the boards are oriented/placed, and where the defender is positioned, more or less pyramids will be needed to surround it (2, 3, 5, 7 or 8). |
** Warning: Depending on how the boards are oriented/placed, and where the defender is positioned, more or less pyramids will be needed to surround it (2, 3, 5, 7 or 8). |
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* The attacker's strength is greater than the defending pyramid |
* The attacker's strength is greater than the defending pyramid |
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** Attackers strength is the pip count of the attackers |
** Attackers strength is the pip count of the attackers (orthogonal and diagonal) |
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** Defence strength is the pip count of the defending pyramid (1-3) |
** Defence strength is the pip count of the defending pyramid (1-3) |
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** In case of a tie, |
** In case of a tie, nothing happens. |
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* When a unit is destroyed, it lies down on its square until the end of the game. It can no longer be moved, and does not count for attack or defence strength. |
* When a unit is destroyed, it lies down on its square until the end of the game. It can no longer be moved, and does not count for attack or defence strength. |
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=== War Machines === |
=== War Machines === |
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* Large pyramids symbolize war machines (Tripods for aliens, Battle Tanks for humans); more powerful units. |
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* A war machine can rotate 90° and/or move one of the 3 boards, both at the player's discretion. |
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* When a player places one of his war machines on an empty space of his choosing on that board, and only then, can he rotate and/or move the board. |
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* Players can play a war machine without using its special power. |
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* Warning: The game board should always form an "L" shape. |
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* Warning: Rotating or moving a board may trigger destruction of pyramids (domino effect). |
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=== Game End === |
=== Game End === |