Timberland
Timberland | ||
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Ryan Hackel | ||
Treehouse meets Volcano; tipping and hopping shared pieces for points | ||
Players: | 2 - 4 | |
Length: | unknown | |
Complexity: | Low | |
Trios per color: | 2 | |
Number of colors: | 5 | |
- - - - - - Other equipment - - - - - - | ||
Volcano board, 2 Treehouse dice | ||
Setup time: | 3 minutes | |
Strategy depth: | Medium | |
Random chance: | Moderate | |
Theme: | Abstract | |
BGG Link: | 34968 | |
Status: Complete (v1.0), Year released: 2007 | ||
Timberland is a Treehouse-meets-Volcano game for 2-4 players. Players perform Treehouse actions on shared pieces scattered about a Volcano board until they collect enough points to win. Themewise, think of this as cultivating hardwood trees, and then sending out logging crews to harvest the fully grown trees, thinning out the forest over time.
What you need Edit
- Two Treehouse sets, including 2 Treehouse dice. Timberland is playable with mismatched sets, but with lower scoring all around.
- One Volcano board, without form-fitting edges
Setup Edit
Arrange the two Treehouse sets as nests on a Volcano board, like so:
Play Edit
On your turn, roll both dice and follow their actions in the order of your choice.
For each action, choose any one square of the board. Your action is constrained to a row of pieces, just like in Treehouse, but you have a choice of using the selected square's row or column. Your action uses only that region of the board.
These actions work just like in Treehouse, with the following differences:
- TIP - Pushes other pyramids ahead if they are in the way. Cannot be performed if this would put pieces off the board.
- SWAP - Trade the entire contents of one sqaure with those in another square without changing orientation.
- DIG - Piece digs in direction it points in. Pushes other pyramids ahead if they are in the way. Cannot be performed if this would put pieces off the board. Originating square is left empty.
- HOP - If the piece landed upon does not point in the line of action, it is still turned upright.
- AIM - Piece can be pointed in any of the four cardinal directions.
- WILD - works as normal
Players cannot pass: each die roll must be played if a legal move exists for it.
Winning the Game Edit
When you form a tree, remove the tree from the board, and score points: 1 point for each mixed-color tree, and 3 points for each solid-color tree. Unlike in Volcano, pyramids are not conveniently rearranged post-capture, and are scored 'as-is'. The winner is the first to score 7 points.
If the board has no pyramids on it, the game immediately ends, and the player with the most points wins.
Credits and Copyright Edit
designed by Ryan Hackel, distributed exclusively via PyramidGames.wiki.
http://creativecommons.org/images/public/somerights20.png 2 August 2007
Comment and Questions Edit
- Rate and review Timberland on BoardGameGeek
- Comments and suggestions on improvements are welcomed at Talk:Timberland.
- Thanks for the input!
Entered in the Icehouse Game Design Competition, Winter 2008 |
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Winner: Martian 12s 2nd: WreckTangle 3rd: Timelock 4th: Chicken Run |
5th: Timberland 6th: Hunt 7th: Virus Fight 8th: Martian Gunslinger |