User:Nihilvor: Difference between revisions

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A. ''Autumn Ash'':
A. ''Autumn Ash'':


This has overtaken Evacuate as my favorite. It's actually more complex than Evacuate, as for as the depth of strategy and the decisions one has to consider. There may be a lot of options for players, but the rules don't seem overly complex.
This has overtaken Evacuate as my favorite. It's actually more complex than Evacuate, as for as the depth of strategy and the decisions one has to consider. There may be a lot of options for players, but the rules don't seem overly complex.


B. ''Evacuate'':
B. ''Buyer's Market'':

This is a fun game for a small group of players--best with three or four, though I feel that it could scale up to five without any issues.

C. ''Evacuate'':


This is one of my favorites. The mechanics seem unique and fun, and the theme, while absurd, fits well enough with the game play. There are a lot of details in the rules, but that's mostly because I took care in explaining it. Once learned, it's not a game that requires constant reference. (This game is complete and in a final state for two to three players. I haven't play tested a four-player game yet. Thus, the only thing to do is to decide if minor tweaking is necessary for those games.)
This is one of my favorites. The mechanics seem unique and fun, and the theme, while absurd, fits well enough with the game play. There are a lot of details in the rules, but that's mostly because I took care in explaining it. Once learned, it's not a game that requires constant reference. (This game is complete and in a final state for two to three players. I haven't play tested a four-player game yet. Thus, the only thing to do is to decide if minor tweaking is necessary for those games.)


C. ''Latent Binaries'':
D. ''Latent Binaries'':


With a little tweaking and a few rule changes this game has come together quickly. Overall, the game was more fun than I expected--a good combination of luck, strategy, and deduction. I'm looking forward to playing again soon. It will remind some of BlackIce, but it is a strategy abstract too.
With a little tweaking and a few rule changes this game has come together quickly. Overall, the game was more fun than I expected--a good combination of luck, strategy, and deduction. I'm looking forward to playing again soon. It will remind some of BlackIce, but it is a strategy abstract too.


D. ''Fuji-san'':
E. ''Fuji-san'':


This one is really easy to pick up.
This one is really easy to pick up and makes for a really quick game that doesn't rely on any luck.


E. ''Traffic Tyrants'':
F. ''Traffic Tyrants'':


Here I use a mechanic influenced by a "Green Light"/"Red Light" children often play. The narrow board and limited movement stash size hopefully make it interesting. I am still trying to find the optimal starting position (as it makes a difference in how the game plays out).
Here I use a mechanic influenced by a "Green Light"/"Red Light" children often play. The narrow board and limited movement stash size hopefully make it interesting. I am still trying to find the optimal starting position (as it makes a difference in how the game plays out). I like the mechanic, but I haven't decided whether this game is saveable.


F. ''Stacktrices'':
G. ''Stacktrices'':


I like this game; I just haven't played it much of late. It makes for an aggressive chess-like game and yet there's enough going on that there's room for a lot of strategy and misdirection. (The game is in a near final state. I doubt that there be any significant tweaks, but I reserve the right to make them.)
I like this game; I just haven't played it much of late. It makes for an aggressive chess-like game and yet there's enough going on that there's room for a lot of strategy and misdirection. (The game is in a near final state. I doubt that there be any significant tweaks, but I reserve the right to make them.)