User:Nihilvor: Difference between revisions

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[[Autumn Ash]]<br>
[[Autumn Ash]]<br>
[[Evacuate]] <br>
[[Evacuate]] <br>
[[Fuji-san]]<br>
[[Stacktrices]] <br>
[[Stacktrices]] <br>
[[Latent Binaries]] <br>
[[Latent Binaries]] <br>
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''Playtesting''<br>
''Playtesting''<br>
[[Cascades]]<br>
[[Cascades]]<br>
[[Fuji-san]]<br>
[[PyLiPo]] <br>
[[PyLiPo]] <br>
[[Traffic Tyrants]]<br>
[[Traffic Tyrants]]<br>
[[Samsara]]<br>
<br>
<br>
<td width=25%>
<td width=25%>
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With a little tweaking and a few rule changes this game has come together quickly. Overall, the game was more fun than I expected--a good combination of luck, strategy, and deduction. I'm looking forward to playing again soon. It will remind some of BlackIce, but it is a strategy abstract too.
With a little tweaking and a few rule changes this game has come together quickly. Overall, the game was more fun than I expected--a good combination of luck, strategy, and deduction. I'm looking forward to playing again soon. It will remind some of BlackIce, but it is a strategy abstract too.


D. ''Traffic Tyrants'':
D. ''Fuji-san'':

This one is really easy to pick up.

E. ''Traffic Tyrants'':


Here I use a mechanic influenced by a "Green Light"/"Red Light" children often play. The narrow board and limited movement stash size hopefully make it interesting. I am still trying to find the optimal starting position (as it makes a difference in how the game plays out).
Here I use a mechanic influenced by a "Green Light"/"Red Light" children often play. The narrow board and limited movement stash size hopefully make it interesting. I am still trying to find the optimal starting position (as it makes a difference in how the game plays out).


E. ''Stacktrices'':
F. ''Stacktrices'':


I like this game; I just haven't played it much of late. It makes for an aggressive chess-like game and yet there's enough going on that there's room for a lot of strategy and misdirection. (The game is in a near final state. I doubt that there be any significant tweaks, but I reserve the right to make them.)
I like this game; I just haven't played it much of late. It makes for an aggressive chess-like game and yet there's enough going on that there's room for a lot of strategy and misdirection. (The game is in a near final state. I doubt that there be any significant tweaks, but I reserve the right to make them.)
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I am looking forward to a satisfying gaming night where we can try out this literary game, designed in the spirit of the French literary school. (Because of the nature of the project, simple rules don't suffice, and there is a lot more writing involved than usual. Thus it will be some time before it reaches its final state.)
I am looking forward to a satisfying gaming night where we can try out this literary game, designed in the spirit of the French literary school. (Because of the nature of the project, simple rules don't suffice, and there is a lot more writing involved than usual. Thus it will be some time before it reaches its final state.)


''Fuji-san'':


I recommend trying this game. It seems solid, but I haven't played it out enough to get a sense of how much I like it yet.


== Games Played ==
== Games Played ==