WreckTangle: Difference between revisions

Content added Content deleted
imported>JorWat
(More Pyramid Love has been shown, as well as some normal love)
imported>JorWat
(Yet more quality of life improvements)
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==Setup==
==Setup==


Using a chessboard bandanna or a chessboard block off the 4 corner spaces, these are not to be used by any player. On the outside rows of the board, set up six pieces for each player(two of each size of one color). Set them up with the pawns on the outside then the drones then the queens on the inside. When complete the board should look similar to the figure below for a four-player game. The row a color starts in is that color's 'Home Row'.
Using a chessboard bandanna or a chessboard, block off the four corner spaces; these are not to be used by any player. On the outside rows of the board, set up six pieces for each player, two of each size of one color, with the pawns on the outside, the drones inside them, and the queens on the inside. When complete, the board should look similar to the figure below for a four-player game. The row that a color starts in is that color's 'Home Row'.


{| style="text-align:center; border: 3px solid black; border-collapse:collapse;"
{| style="text-align:center; border: 3px solid black; border-collapse:collapse;"
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==Movement==
==Movement==
A player may move one piece per turn with his normal movement. Movement varies for each piece in WreckTangle. Normal movements are as follows:<br>
You may move one piece per turn with your normal movement. Movement varies for each piece in WreckTangle. Normal movements are as follows:
Pawns can move exactly 2 spaces orthogonally.<br>


{| style="text-align:center; border: 3px solid black; border-collapse:collapse;"
{| style="text-align:center; border: 3px solid black; border-collapse:collapse; display: inline-table;"
|+ Pawns can move exactly<br>two spaces orthogonally
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
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|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|}&nbsp;&nbsp;
|}
{| style="text-align:center; border: 3px solid black; border-collapse:collapse; display: inline-table;"

Drones can move exactly 2 spaces diagonally<br>
|+ Drones can move exactly<br>two spaces diagonally

{| style="text-align:center; border: 3px solid black; border-collapse:collapse;"
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|:MPN|red|3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|:MPN|red|3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
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|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|:MPN|red|3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|:MPN|red|3em}}
|}&nbsp;&nbsp;
|}
{| style="text-align:center; border: 3px solid black; border-collapse:collapse; display: inline-table;"

Queens can move exactly 2 spaces either orthogonally or diagonally<br>
|+ Queens can move exactly two spaces<br>either orthogonally or diagonally

{| style="text-align:center; border: 3px solid black; border-collapse:collapse;"
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|:LPN|red|3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|:LPN|red|3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#a9b6c7;"|{{PL|&emsp;||3em}}
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|}
|}


In addition to the normal movement, each turn a player rolls a Treehouse die, and ''may'' move ''any'' piece on the board in accordance with the result, including your opponents pieces. You do not have to use your Treehouse move but you ''must'' make your normal move. You may make your Treehouse move before or after your normal move. Therefore, it is a good idea to roll before moving.
In addition to the normal movement, you roll a Treehouse die each turn, and ''may'' move ''any'' piece on the board in accordance with the result, including your opponents' pieces. You do not have to use your Treehouse move, but you ''must'' make your normal move. You may make your Treehouse move before or after your normal move. Therefore, it is a good idea to roll before moving.


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{| border=1 cellpadding=5 style="border-collapse: collapse;"
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==Capturing==
==Capturing==
Once you form a rectangle with four of your pyramids, you will then capture other pyramids. If the coin is showing heads, you capture all of your opponents pyramids inside of the rectangle, excluding the edges. If the coin is showing tails, you capture all of your opponents' pyramids along the edges of the rectangle, but none inside of it. After you form a rectangle, flip the coin over to its other side.<br>
Once you form a rectangle with four of your pyramids, you will then capture other pyramids. If the coin is showing heads, you capture all of your opponents' pyramids inside of the rectangle, excluding the edges. If the coin is showing tails, you capture all of your opponents' pyramids along the edges of the rectangle, but none inside of it. After you form a rectangle, flip the coin over to its other side.<br>


{| style="text-align:center; border: 3px solid black; border-collapse:collapse; display: inline-table;"
{| style="text-align:center; border: 3px solid black; border-collapse:collapse; display: inline-table;"
|+ <strong>Heads captures inside the rectangle</strong>
|+ '''Heads captures inside the rectangle'''
|-
|-
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
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|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|-
|-
|}&nbsp;&nbsp;
|}
{| style="text-align:center; border: 3px solid black; border-collapse:collapse; display: inline-table;"
{| style="text-align:center; border: 3px solid black; border-collapse:collapse; display: inline-table;"
|+ '''Tails captures along the edges of the rectangle'''
|+ '''Tails captures along the<br>edges of the rectangle'''
|-
|-
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black; background-color:#dcdcf0;"|{{PL|&emsp;||3em}}
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You can only capture on the turn the rectangle is formed. You may not make captures with any parts of your rectangle in a home row (Yours or anyone else's. You may move into a home row, just not capture from there). You may not make consecutive captures with the same rectangle. In other words, after a capture, you may not simply move one pyramid then move it back again for another capture.
You can only capture on the turn the rectangle is formed. You may not make captures with any parts of your rectangle in a home row (yours or anyone else's. You may move into a home row, just not capture from there). You may not make consecutive captures with the same rectangle. In other words, after a capture, you may not simply move one pyramid then move it back again for another capture.


==Winning==
==Winning==