Xero-G: Difference between revisions

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imported>Kataclysm
imported>Kataclysm
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==How Ships Move==
==How Ships Move==
* '''1)''' A ship must move exactly the number of spaces as it has pips. Ships move orthogonally only, but are allowed to change direction with each space.
* '''1)''' A ship must move exactly the number of spaces as it has pips. Ships move orthogonally only, but are allowed to change direction with each space.
::{| border=0 cellspacing=0 cellpadding=0 class="wikitable" style="text-align: center;"
{| border=0 cellspacing=0 cellpadding=0 class="wikitable" style="text-align: center;"
|[[Image:1-pip_instructional.jpg|300px|thumb|center|A small pyramid moves one space orthogonally]]
|[[Image:1-pip_instructional.jpg|300px|thumb|center|A small pyramid moves one space orthogonally]]
|[[Image:2-pip_instructional.jpg|300px|thumb|center|A medium pyramid moves two spaces orthogonally]]
|[[Image:2-pip_instructional.jpg|300px|thumb|center|A medium pyramid moves two spaces orthogonally]]
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:::'''Reprogram Coordinates''' — Leave your ship in the space where it landed and pick up the piece it landed on. Place that piece in any empty space on the board—except beyond your opponent’s home row. This ends your turn.
:::'''Reprogram Coordinates''' — Leave your ship in the space where it landed and pick up the piece it landed on. Place that piece in any empty space on the board—except beyond your opponent’s home row. This ends your turn.


::{| border=0 cellspacing=10 cellpadding=4 class="wikitable" style="text-align: center;"
::{| border=0 cellspacing=10 cellpadding=0 class="wikitable" style="text-align: center;"
|'''Rocket Boost'''
|'''Rocket Boost'''
|'''Reprogram Coordinates'''
|'''Reprogram Coordinates'''