Zark City: Difference between revisions

Content added Content deleted
imported>Kataclysm
imported>Kataclysm
m (Clarified attacking and movement with reference to diagonals)
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*'''Grow''' Choose one of your pyramids on the board and replace it with a pyramid one size larger.
*'''Grow''' Choose one of your pyramids on the board and replace it with a pyramid one size larger.
*'''Spawn''' Add a {{PL|::S|gray|3em}} to a card you already have pyramids on.
*'''Spawn''' Add a {{PL|::S|gray|3em}} to a card you already have pyramids on.
*'''Build''' Choose an empty place on the board next to a card you occupy and fill that space with a card in from hand. The new card must be numbered 2-10.
*'''Build''' Choose an empty place on the board orthogonally adjacent to a card you occupy and fill that space with a card in from hand. (The new card must be numbered 2-10.)
*'''Hatch''' ''Only if you have no pyramids on the board'', place a new card on the board from your hand and add a {{PL|::S|gray|3em}} to it.
*'''Hatch''' ''Only if you have no pyramids on the board'', place a new card on the board from your hand and add a {{PL|::S|gray|3em}} to it.
*'''Move''' Move one of your pyramids to an adjacent card.
*'''Move''' Move one of your pyramids to an orthogonally adjacent card.
*'''Fly''' Spend an ace to pick up a card, along with all the pyramids currently on it, and teleport it anywhere on the board that you would be able to legally place a new card from your hand. You must have at least one pyramid of your own color on this card, though other players may also be occupying it. The only thing you cannot do is split the board into two disconnected halves with your move. The halves may be joined by as little as one diagonal connection and still qualify as being connected.
*'''Fly''' Spend an ace to pick up a card, along with all the pyramids currently on it, and teleport it anywhere on the board that you would be able to legally place a new card from your hand. You must have at least one pyramid of your own color on this card, though other players may also be occupying it. The only thing you cannot do is split the board into two disconnected halves with your move. The halves may be joined by as little as one diagonal connection and still qualify as being connected.
*'''Attack''' Select an opponent's pyramid that is on the same card as you or that is adjacent to a card you occupy. Spend face-cards from your hand to attack this pyramid, using attack power according to the victim's size (see the chart below).
*'''Attack''' Select an opponent's pyramid that is on the same card as you or that is orthogonally adjacent to a card you occupy. Spend face-cards from your hand to attack this pyramid, using attack power according to the victim's size (see the chart below).


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