Name | Description | Min Players | Max Players | Number of colors | Trios per color | Game Mechanics | Status |
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3-High | Cooperatively assemble the five trees without running out of cards. | 1 | 4 | 5 | 1 | Cooperative | Complete |
Apophis | A real-time co-op game of saving the world from an asteroid | 1 | 4 | 5 | 1 | Cooperative, Color powers | Complete |
Atom Smasher | A game of dexterity inspired by billiards, http://en.wikipedia.org/wiki/Carrom carrom, and marbles | 2 | 100 | 1 | 1 | Dexterity, Turn-based | Complete |
Barrakesh Express | Control surface transport on Mars | 2 | 4 | 1 per player | 5 | Set collection, Hidden goals | Playtesting |
Capture The Card | Use Icehouse pieces and strategy to capture cards. | | 2 | 4 | 5 | Unknown | Initial design |
Capture the Card | Use Icehouse pieces and strategy to capture cards. | | 2 | 2 | 4 | Unknown | Unknown |
Cascades | A mountaineering two-players race. | | 2 | 3 | 2 | Movement, Cards | Playtesting |
Civil-ice-ation | | 3 | 6 | 7 | 5 | Unknown | Complete |
Conquest of Mars | Abstract wargame using pyramids, cards, and dice | 2 | 4 | 5 | 3 | Dice combat, Poker hands | Playtesting |
Continuum | Use pyramids and a poker deck to get your trees to exchange places | 2 | 2 | 2 | 1 | Unknown | Playtesting |
Diamond Mine | Collect Diamonds from hidden Veins | 2 | 4 | 6 (2 must be opaque) | 5 | Unknown | Complete |
European War | A variation on World War 5, created by Andy Looney. | 2 | 4 | 5 | 3 | Unknown | Complete |
Freimaurerei | Conduct lodge-based conspiracies during the European Enlightenment | | 2 | 9 | 5 | Hidden goals, Resource management | Complete |
Gridiron | A simple little photo safari game. | 2 | 4 | 5 | 2 | Unknown | Unknown |
High Ground | High Ground is a game of Strategy and luck that uses playing cards as the board (gnostica fans unite!), and Icehouse pyramids as the player's pieces. | 2 | 4 | 1 per player | 2 | Unknown | Playtesting |
Ice Points | A fun game where you try to get the most points by the end of the game. | 5 | 8 | 1 per player | 5 | Unknown | Initial design |
Ice Tiddly Winks | A quick dexterity game with simultaneous play | 1 | 6 | 1 per player | 5 | Dexterity | Complete |
IceTowers | Control the most valuable towers | 2 | 6 | 1 per player | 5 | Stacking pyramids, Turnless | Complete |
IceTraders | Starships battle for Good and Evil | 2 | 6 | 4 | 5 | Unknown | Unknown |
Intersect | Placement and simultaneous capture | | 2 | 2 | 5 | Placement, Simultaneous action | Complete |
Krump | A chess-like game where your movement options increase as the game progresses. | | 2 | 2 | 5 | None | Complete |
Leaning Towers | Build Out Build Up | 2 | 10 | 1 per player + 1 | 5 | Unknown | Complete |
Logistics | A game of Logistics in progress | | 2 | 5 | 4 | Capture, Perfect information | Playtesting |
Lonely Ice | A solitaire game of attack. | | 1 | 4 | 5 | Unknown | Complete |
Martian Flood | Players score points by building ships & towers that survive the floods | 3 | 4 | 1 per player | 5 | Unknown | Playtesting |
Martian Gunslinger | An abstract Western theme boardgame with a checkerboard | 2 | 4 | 5 | 2 | Set collection, Resource management, Direct conflict | Nearly Complete |
Martian Trickery | A trick-taking game where you earn pyramids by winning tricks | 3 | 4 | 5 | 1 | Push your luck, Trick taking | Initial design |
Martianopolis 500 | Zip around the track to the finish. | 2 | 4 | 1 per player | 1 | Unknown | Playtesting |
Race to the Top | A combo game. | 3 | 10 | 5 | 5 | Unknown | Initial design |
Simple Life or Death | | 2 | 10 | 1 per player | 5 | Unknown | Unknown |
Sky Rise | A game of hidden agendas and tower construction | 2 | 5 | 5 | 3 | Hidden goals, Tower building, Shared pieces | Complete |
The Sniper | Survive an abduction by outwitting The Sniper | | 4 | 5 | 1 | Unknown | Initial design |
Spellcycles | Cast complex spells on other players and gain prestige. | 2 | 5 | 6 | 3 | Unknown | Complete |
Sphinx's Paw | Escape from monsters beneath the Great Pyramid of Giza | 2 | 4 | 5 | 1 | Race | Playtesting |
Thin Ice | Grow your fragile ice crystal until it shatters | 2 | 10 | 1 per player | 5 | Unknown | Complete |
Toripoka | A Mini Royal with a wild card. | | 2 | 5 | 1 | Capture, Hand management | Complete |
Tower War | Draft a deck, then try to wage a war without making the tower collapse. | | 2 | 2 | 5 | Dexterity, Drafting | Complete |
The Wilds of Mars | A simple little photo safari game. | 2 | 4 | 5 | 2 | Movement, Hand management | Complete |
Zarcana | Territorial control on a board of cards Tarot, with CCG-like card effects | 2 | 4 | 1 per player | 5 | Unknown | Complete |
Zark City | A 3HOUSE reduction of Zarcana, using playing cards | 2 | 5 | 1 per player | 3 | Modular board, Hand & stash management | Complete |
Zoink! | A game of chance by stealing and regaining pieces. | 2 | 6 | 1 per player | 5 | Strategic collection | Initial design |