|territorial control on a board of cards Tarot, with CCG-like card effects|
|Players:||2 - 4|
|Trios per color:||5|
|Number of colors:||1 per player|
|Monochr. stashes:||1 per player|
|- - - - - - Other equipment - - - - - -|
|deck of Tarot cards or playing cards|
|Setup time:||5 minutes|
|Playing time:||30 minutes - 60 minutes|
|Status: Complete (v1.0), Year released: 1996|
Zarcana was designed by John Cooper, circa 1996, one of the first games created for the pyramids beyond Icehouse. Pyramids are used to occupy territories on a board constructed out of cards. Players use the abilities of occupied cards or play cards from their hand in order to maintain territorial advantage; hand management is also a critical part of the strategy. Zarcana has been described as Pikemen meets Magic:the Gathering.
Zarcana was obsoleted by Gnostica, which was designed to be easier to learn and more strategically challenging.