IceFrogs: Difference between revisions

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(→‎Game Play: Gave a bit more structure to the rules section)
(Explaining adjacent movement & adding graphic)
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====Movement====
====Movement====
A pyramid may be moved one space to an adjacent space. A pyramid may also jump over one space containing one or more pyramids, so long as the top pyramid in the stack is of equal or smaller size. A pyramid may not jump over a pyramid larger than itself. A pyramid can jump in any of the six directions and can move to the start space, so long as it doesn't end the turn there.
A pyramid may be moved one space to an adjacent space. The space it lands on may be empty or may contain a pyramid of equal or greater size as the top (or only) piece in a stack. A pyramid cannot be placed on top of a smaller pyramid.

[[Image:Ice Frogs move adjacent rules05.-01.svg|thumb|none|600px|''<big>The pyrple pyramid here can move to an empty space or it can stack on top of the large blue pyramid or medium purple pyramid. It is not allowed to stack on top of the 1-pip blue pyramid because pyramids cannot land on pieces smaller than themselves.</big>'']]

A pyramid may also jump over one space containing one or more pyramids, so long as the top pyramid in the stack is of equal or smaller size. A pyramid may not jump over a pyramid larger than itself. A pyramid can jump in any of the six directions and can move to the start space, so long as it doesn't end the turn there.


A player may choose to place their pyramid on top of a pyramid of equal or greater size. It is not allowed to place a pyramid on top of a smaller pyramid. From one space, a pyramid may move over one other occupied space to land on the space after the occupied one. If this space was occupied, the player's turn is over. If this space was empty, the pyramid may move again to jump over another pyramid or be placed on top of an adjacent pyramid.
A player may choose to place their pyramid on top of a pyramid of equal or greater size. It is not allowed to place a pyramid on top of a smaller pyramid. From one space, a pyramid may move over one other occupied space to land on the space after the occupied one. If this space was occupied, the player's turn is over. If this space was empty, the pyramid may move again to jump over another pyramid or be placed on top of an adjacent pyramid.