Node Wars: Difference between revisions

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==Overview==
==Overview==
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http://farm4.static.flickr.com/3198/2363332115_386536fae8_m.jpg

http://farm3.static.flickr.com/2273/2363558327_a18816eca2_m.jpg
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Node Wars was born out of a concept I picked up from [[Drag Race]], using pyramids to give directions to pyramids but I wanted to go 3D and so [[DogFight]] was born. Playing with my new treehouse set I accidently got a medium stuck inside a large & [[TubeTanks]] was the result. I needed a goal and so out of necessity I developed [[CoverFire]].
Node Wars was born out of a concept I picked up from [[Drag Race]], using pyramids to give directions to pyramids but I wanted to go 3D and so [[DogFight]] was born. Playing with my new treehouse set I accidently got a medium stuck inside a large & [[TubeTanks]] was the result. I needed a goal and so out of necessity I developed [[CoverFire]].

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[[TrackAngel]] is an atempt to develop the game into a complete the suit covering Land, Sea and Air.
[[TrackAngel]] is an attempt to develop the game into a complete the suit covering Land, Sea and Air.
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==One on One Campaign==
==One on One Campaign==

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A one on one campaign basically consists of a [[DogFight]] then a [[TubeTanks]] and then finally a [[CoverFire]].This represents a player gaing air superiority to provide access to the tunnels and then defeating the tunnels defences to gain access to enemy territory and finally defeating the enemy's groundforces. Either Play :-
A one on one campaign basically consists of a [[DogFight]] then a [[TubeTanks]] and then finally a [[CoverFire]].This represents a player gaing air superiority to provide access to the tunnels and then defeating the tunnels defences to gain access to enemy territory and finally defeating the enemy's groundforces. Either Play :-
*Two out of three wins or...
*Two out of three wins or...
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**If you lose the subsequent [[TubeTanks]] you go back to [[DogFight]] and if you lose that then your opponent gains access to your tunnel and you play defensive [[TubeTanks]].
**If you lose the subsequent [[TubeTanks]] you go back to [[DogFight]] and if you lose that then your opponent gains access to your tunnel and you play defensive [[TubeTanks]].
**The same applies if you are defeated in a territory [[CoverFire]]. You go back to the tunnels.
**The same applies if you are defeated in a territory [[CoverFire]]. You go back to the tunnels.

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It's a constant running battle.
It's a constant running battle.
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==Multiple Player Campaign==
==Multiple Player Campaign==

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If you have two+ players things could get very interesting for example:-
If you have two+ players things could get very interesting for example:

===Simultaneous Three Payer Head to Head.===
===Simultaneous Three Payer Head to Head.===

*Each Player Plays two games of [[DogFight]] simultaneously against the other two players.
*Each Player Plays two games of [[DogFight]] simultaneously against the other two players.
*Imagine this player defeats one opponent but loses to the other.
*Imagine this player defeats one opponent but loses to the other.
**This player will now be playing [[TubeTanks]] defensively in 'one' of his own tunnels while offensively in one of his opponents tunnels.
**This player will now be playing [[TubeTanks]] defensively in 'one' of his own tunnels while offensively in one of his opponents tunnels.
**The player could then end up defending his tunnel and challenging that player to a [[DogFight]] while trying to fight off [[CoverFire]] in his own territory.
**The player could then end up defending his tunnel and challenging that player to a [[DogFight]] while trying to fight off [[CoverFire]] in his own territory.
*Results:-
*Results:
**Player Loses Territory, Losing Player is out of the game and winning player has gained new territory, which they have to defend against remaining opponent.
**Player Loses Territory, Losing Player is out of the game and winning player has gained new territory, which they have to defend against remaining opponent.
**Player Loses One Territory but wins another, player moves to new territory and has to defend it.
**Player Loses One Territory but wins another, player moves to new territory and has to defend it.
**Player defeats both opponents eventually and owns all three territories.
**Player defeats both opponents eventually and owns all three territories.
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===Multiplayer Campaigns===
===Multiplayer Campaigns===
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==License==
==License==
http://i.creativecommons.org/l/by-nc-sa/3.0/us/88x31.png <br>This work is distributed by [[User:ian bates|Ian Bates]] under the [http://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-Noncommercial-Share Alike 3.0 License].
http://i.creativecommons.org/l/by-nc-sa/3.0/us/88x31.png <br>This work is distributed by [[User:ian bates|Ian Bates]] under the [http://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-Noncommercial-Share Alike 3.0 License].



[[Category:Martian theme]]
[[Category:Martian theme]]
[[Category:2-player]]
[[Category:2-player]]
[[Category:3-Player]]
[[Category:3-player]]
[[Category:Programming]]
[[Category:Programming]]