Node Wars: Difference between revisions
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==Overview== |
==Overview== |
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Node Wars was born out of a concept I picked up from [[Drag Race]], using pyramids to give directions to pyramids but I wanted to go 3D and so [[DogFight]] was born. Playing with my new treehouse set I accidently got a medium stuck inside a large & [[TubeTanks]] was the result. I needed a goal and so out of necessity I developed [[CoverFire]]. |
Node Wars was born out of a concept I picked up from [[Drag Race]], using pyramids to give directions to pyramids but I wanted to go 3D and so [[DogFight]] was born. Playing with my new treehouse set I accidently got a medium stuck inside a large & [[TubeTanks]] was the result. I needed a goal and so out of necessity I developed [[CoverFire]]. |
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[[TrackAngel]] is an |
[[TrackAngel]] is an attempt to develop the game into a complete the suit covering Land, Sea and Air. |
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==One on One Campaign== |
==One on One Campaign== |
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A one on one campaign basically consists of a [[DogFight]] then a [[TubeTanks]] and then finally a [[CoverFire]].This represents a player gaing air superiority to provide access to the tunnels and then defeating the tunnels defences to gain access to enemy territory and finally defeating the enemy's groundforces. Either Play :- |
A one on one campaign basically consists of a [[DogFight]] then a [[TubeTanks]] and then finally a [[CoverFire]].This represents a player gaing air superiority to provide access to the tunnels and then defeating the tunnels defences to gain access to enemy territory and finally defeating the enemy's groundforces. Either Play :- |
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*Two out of three wins or... |
*Two out of three wins or... |
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**If you lose the subsequent [[TubeTanks]] you go back to [[DogFight]] and if you lose that then your opponent gains access to your tunnel and you play defensive [[TubeTanks]]. |
**If you lose the subsequent [[TubeTanks]] you go back to [[DogFight]] and if you lose that then your opponent gains access to your tunnel and you play defensive [[TubeTanks]]. |
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**The same applies if you are defeated in a territory [[CoverFire]]. You go back to the tunnels. |
**The same applies if you are defeated in a territory [[CoverFire]]. You go back to the tunnels. |
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It's a constant running battle. |
It's a constant running battle. |
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==Multiple Player Campaign== |
==Multiple Player Campaign== |
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If you have two+ players things could get very interesting for example: |
If you have two+ players things could get very interesting for example: |
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===Simultaneous Three Payer Head to Head.=== |
===Simultaneous Three Payer Head to Head.=== |
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*Each Player Plays two games of [[DogFight]] simultaneously against the other two players. |
*Each Player Plays two games of [[DogFight]] simultaneously against the other two players. |
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*Imagine this player defeats one opponent but loses to the other. |
*Imagine this player defeats one opponent but loses to the other. |
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**This player will now be playing [[TubeTanks]] defensively in 'one' of his own tunnels while offensively in one of his opponents tunnels. |
**This player will now be playing [[TubeTanks]] defensively in 'one' of his own tunnels while offensively in one of his opponents tunnels. |
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**The player could then end up defending his tunnel and challenging that player to a [[DogFight]] while trying to fight off [[CoverFire]] in his own territory. |
**The player could then end up defending his tunnel and challenging that player to a [[DogFight]] while trying to fight off [[CoverFire]] in his own territory. |
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*Results: |
*Results: |
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**Player Loses Territory, Losing Player is out of the game and winning player has gained new territory, which they have to defend against remaining opponent. |
**Player Loses Territory, Losing Player is out of the game and winning player has gained new territory, which they have to defend against remaining opponent. |
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**Player Loses One Territory but wins another, player moves to new territory and has to defend it. |
**Player Loses One Territory but wins another, player moves to new territory and has to defend it. |
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**Player defeats both opponents eventually and owns all three territories. |
**Player defeats both opponents eventually and owns all three territories. |
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===Multiplayer Campaigns=== |
===Multiplayer Campaigns=== |
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==License== |
==License== |
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http://i.creativecommons.org/l/by-nc-sa/3.0/us/88x31.png <br>This work is distributed by [[User:ian bates|Ian Bates]] under the [http://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-Noncommercial-Share Alike 3.0 License]. |
http://i.creativecommons.org/l/by-nc-sa/3.0/us/88x31.png <br>This work is distributed by [[User:ian bates|Ian Bates]] under the [http://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-Noncommercial-Share Alike 3.0 License]. |
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[[Category:Martian theme]] |
[[Category:Martian theme]] |
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[[Category:2-player]] |
[[Category:2-player]] |
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[[Category:3- |
[[Category:3-player]] |
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[[Category:Programming]] |
[[Category:Programming]] |