From Looney Pyramid Games Wiki
Kim and David Barnhart
:Players Players: 2 - 4
:Time Length: unknown
:Complexity Complexity: unknown
Trios per color: 5
Number of colors: 2
Pyramid trios:
Monochr. stashes: 2
Five-color sets: 5
- - - - - - Other equipment - - - - - -
GRYB board and GRYB dice
Setup time: 2 minutes
Playing time:
Strategy depth: unknown
Random chance: unknown
Game mechanics:
Theme: Abstract
BGG Link:
Status: Complete (v1.0), Year released: 2011

PyraGRYB[edit | edit source]

by Kim and David Barnhart To Begin

This is a game for 2 to 4 players ages 9 and above. The game requires one GRYB bandanna, one GRYB four-sided four-color die, and two to four sets of Looney Labs' Icehouse™ pieces (5 each of three sizes of a different color for each player). An alternate name for the game is "Lifeline." Figure 1. The GRYB bandanna (also called GRYBdanna) with yellow top level node showin To Play

Decide who goes first.

First player rolls the die and places one of their large (#3) Icehouse pieces upon the node of the color rolled on the top-level "quadrangle" (square with four rods connecting four different-colored nodes) of the GRYBdanna (see Figure 1). The next player's turn repeats the process and places a large Icehouse piece on an unoccupied top-level node. If any piece is occupying the node of the color rolled, this prevents any player from introducing a new piece on that node.

Initial moves must be on the top level.

The play rotates to all other players in succession. With each turn a player rolls the die. Then they may introduce a large Icehouse piece on an unoccupied node of the color rolled on the top quadrangle. Players may put as many pieces on as they are able, but only one per turn. At times players may not be able to move because they cannot get onto an unoccupied node.

On a player's following turns, if they have a top level node occupied, they may place a large Icehouse piece on the next level down on a quadrangle surrounding their occupied node on the color rolled at the beginning of the turn. No building on the next level down may occur without a player's own piece on the "parent" node (directly above) of that quadrangle.

The large Icehouse pieces may only be played upon the top two levels.

Two other moves are possible:

(1) Lethal Encounter: If a player is residing on a node adjacent (on the same quadrangle, one rod length away) to an opponent's piece, and this player rolls the color that their opponent is sitting on, they may remove their opponents piece and replace it with their adjacent piece (slide it over).

(2) Reincarnation: If a player runs out of a particular size of Icehouse piece needed, one turn may be to remove a piece of their own from the board for use on their next turn. No roll of the die is needed for this type of move.

As players are able (intact succession of parent nodes) they may put medium-size Icehouse pieces (#2) on the third level only and small Icehouse pieces (#1) on the bottom level only. Building may only be under nodes occupied by a player's own piece. Each player may make only one move per turn and only to the color rolled at the beginning of the turn.

If a parent node is removed, any building of all deeper level nodes under it is prohibited. The missing piece must be restored before building under it may be resumed. This explains the alternate name of "Lifeline" for this game. Object of the Game

Once a player has all four nodes of any one quadrangle filled with their pieces, the game play stops, the points are scored, and the pieces are removed in readiness for the next game.

Deeper level quadrangles are worth more points: top level-- 1 point, 2nd level-- 2 points, 3rd level-- 4 points, and bottom level-- 8 points.

Play a series of games for top score.