Sandbox: Difference between revisions
imported>Lambda →Pyramid love: test pyramid love template |
imported>Lambda →Pyramid love: add some more experiments with Pyramid Love to see the effects on spacing and try out floating diagrams |
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<span style='font: 2em "Pyramid Love";'>::MPNW</span> |
<span style='font: 2em "Pyramid Love";'>::MPNW</span> |
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{{PL|:SPSW|red|2em}} |
{{PL|:SPSW|red|2em}} |
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This is a long paragraph to test how Pyramid Love interacts with line spacing. I'm writing a lot of filler text to make sure it wraps. Filler filler filler. Alright, let's see how some diagrams, like the initial setup in Treehouse, look inline. Each player starts with a tree {{PL|:SML}} and in the center is a house {{PL|::LPL::S::MPR}}. Now we need some more filler text to fill in after this, so we can see the effect on the line size in both directions. Filler filler filler. Some more text. OK, this is probably enough to get it to wrap. |
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<span style="display: block; float: right">{{PL|:SML||4em}}</span> Well, looks like it does screw up the spacing a little, and the diagrams look tiny. May be better to have bigger diagrams floated to the right or left, or in their own paragraph. For instance, in Treehouse, each player starts with a tree. |
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And in the center of the board is the House, in the following arrangement: |
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{{PL|::LPL::S::MPR||4em}} |
Revision as of 13:43, 11 November 2016
Welcome to the https://looneypyramids.wiki Sandbox! This page is for editing experiments. Feel free to try your skills at formatting here. To edit, click here or edit at the top of the page, make your changes in the dialog box, and click the Show preview or Save page button when you are finished. Content added here will not stay permanently; this page is cleaned every 12 hours.
Please do not place offensive or libelous content in the sandbox(es). |
Experimental |
A sandbox is a page on a wiki that you can play around with without having to worry about messing anything up. This comes with a few examples to get you started. Feel free to play around, and don't worry about breaking anything.
Zendo | ||
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Andrew Looney | ||
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A fast-paced, multiplayer game with a 'Treasure Hunter' theme that is played on a checker board. | ||
Players: | 3 - 100 | |
Length: | Medium? | |
Complexity: | Low | |
Trios per color: | 2 | |
Number of colors: | 4 | |
- - - - - - Other equipment - - - - - - | ||
Six D10 dice, two decks of Pinochle cards. | ||
Setup time: | 5 minutes | |
Playing time: | 10 minutes - 3 hours | |
Strategy depth: | Low | |
Random chance: | Medium | |
Game mechanics: | Stacking, Capture | |
Theme: | Underwater Adventure | |
BGG Link: | Treehouse | |
Status: complete? (v1.0), Year released: 2987 | ||
Commercially Produced: No | ||
This game was played by Niel Armstrong and Buzz Aldrin during the Apollo 11 moon-landing mission. |
Under development
This game is currently under development, in the Initial Design stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.
The development status was last updated in November, 2011
Under development
This game is currently under development, in the Playtesting stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.
The development status was last updated in (unspecified month), (unspecified year)
Ice Draughts is a two to four player Draughts variant using Icehouse pieces on an Chessboard. The game requires 3 same colour nests of pyramids per player.
Setup
2 Player Game: Half of the Chessboard 3 Player Game: 3 Chess Wedges are used 4 Player Game: Full Chessboard
Place a single Queen in the left corner nearest to you. Place 1 Drone above the Queen in the next space and one drone to the right of the Queen. Place 3 Pawns diagonaly infront of the Drones.
Rules
Goal: Be the last standing player or score the most points.
Players take turns moving the Icehouse pieces on the board in the following manner:
Each piece may move Diagonaly, Horazontaly or Verticaly
A Pawn can move 1 space per turn on one direction. A Drone can move upto 2 spaces per turn on one direction. A Queen can move upto 3 spaces per turn on one direction.
Capturing Moves
Capturing moves have the following conditions: Capturing moves can only be done diagonaly Capturing of a piece must capture a openents piece from first move of a players turn. Player ends turn after the last capture has taken place. Multiple consecitive captures with Pawns and Drones are permited.
Designer's Comments:
This game is very early version 0.1a rules. I welcome comments via email leeallen1000(at)yahoo(dot)com
Admin request
Pyramid love
::MPNW
This is a long paragraph to test how Pyramid Love interacts with line spacing. I'm writing a lot of filler text to make sure it wraps. Filler filler filler. Alright, let's see how some diagrams, like the initial setup in Treehouse, look inline. Each player starts with a tree
and in the center is a house . Now we need some more filler text to fill in after this, so we can see the effect on the line size in both directions. Filler filler filler. Some more text. OK, this is probably enough to get it to wrap.Well, looks like it does screw up the spacing a little, and the diagrams look tiny. May be better to have bigger diagrams floated to the right or left, or in their own paragraph. For instance, in Treehouse, each player starts with a tree.
And in the center of the board is the House, in the following arrangement: